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Bonus Room #01 ===============
Level Name: Pirate Panic
How To Find: After busting the Star Barrel, head right past two Neeks to see a gap with Bananas leading down, so follow the old Banana trail downwards, and go right to find a Bonus Barrel, which will carry you up through the "N", and all the way to Bonus Room #1!
Room Goals: Find the Kremkoin here, so hop up the barrel stacks to find the Kremkoin on the top barrel on the right. You can also go right to find a Banana Token before climbing up to the Kremkoin.
=============== Bonus Room #02 ===============
Level Name: Pirate Panic
How To Find: Once you get Rambi, hold down the A Button to charge forward through some enemies before falling down off the ledge. Stop the charge, turn back to the left, and Hold the A Button to build the charge up to bust through the wall to Bonus Room #2!
Room Goals: This Bonus Room requires you to destroy every enemy in the Bonus Room, so run right, running your rhino horn into everything you see (you have to clear the barrel stacks in the second half of the room)!
=============== Bonus Room #03 ===============
Level Name: Mainbrace Mayhem
How To Find: From the start, go right (deal with the Click-Clack) to jump off the ledge to the right to land on some rope rigging. Continue right to enter Bonus Room #3!
Room Goals: You have to climb some rope rigging, jump to the next rope rigging, climb it, then jump to the final set of rope rigging, which you climb up, and you will see the Kremkoin!
=============== Bonus Room #04 ===============
Level Name: Mainbrace Mayhem
How To Find: When you find the Kannonball on the ship, head left past the enemies to step into the Kannon to be launched to Bonus Room #4!
Room Goals: You must destroy all the Klingers in here with the various implements of death you find. Once you get them all, grab the Kremkoin that appears below the middle rope.
=============== Bonus Room #05 ===============
Level Name: Mainbrace Mayhem
How To Find: You appear by the Kannon form the Bonus Room above, so climb upwards, go past the Klinger, use the hand-over-hand, and climb the next rope rigging to the top left where you will leap to the left to land on a beam. Press the A Button to pick your partner up, and hold UP and then press the Y Button to chuck them up to the Bonus Barrel. This will gain you access to Bonus Room #5!
Room Goals: Climb up and down the rope rigging to collect every star, and once you have done so, climb to the very top of the rope rigging, to jump over to the Kremkoin on the right.
=============== Bonus Room #06 ===============
Level Name: Gangplank Galley
How To Find: Immediately climb the barrel stack to find Bonus Room #6!
Room Goals: In this Bonus Room, throw each chest at the Zinger, until the one with the Kremkoin in it breaks open for you to grab it (be quick, you only get 10 seconds).
=============== Bonus Room #07 ===============
Level Name: Gangplank Galley
How To Find: When you hit the Exclamation Point Barrel to become invincible, run to the right plowing through all of the enemies to find a barrel stack to climb that is littered with Krunchas to find Bonus Room #7!
Room Goals: Find the Kremkoin here by jumping from hook to hook till you end up in the top right corner (where the Kremkoin appears).
=============== Bonus Room #08 ===============
Level Name: LockJaw's Locker
How To Find: After getting the "K", move to the right, and the water level on the ship will rise greatly, so swim up through the opening, dodge the Flotsams, and hug the bottom till you see a Lockjaw. Bait it out of the way, and then go through the narrow opening to find Enguarde! Go through the top right (false wall) to get a Banana Bunch, and when you can not go right any further, go straight up. Keep going right through the main compartment, and go through the false wall in the roof to find an 'A' formed out of Bananas. Aim yourself at the wall with the solo Banana sitting by it, hold the A Button to charge Enguardes charge attack, and then release to bust the wall open for Bonus Room #8!
Room Goals: You must navigate a maze to find the Kremkoin, and the general rule is if you are collecting Bananas, you are going to a dead end. The quickest way through is to go up, left, up, right, up, right, up, and right to get there in plenty of time.
=============== Bonus Room #09 ===============
Level Name: Topsail Trouble
How To Find: Climb the wooden steps to the third set of sails in the level to use a super jump, and then you will see a Bonus Barrel, which will take you to Bonus Room #9!
Room Goals: Bust up all of the Flitters here in under 15 seconds to get the Kremkoin.
=============== Bonus Room #10 ===============
Level Name: Topsail Trouble
How To Find: When you see two Flitters above you, go to the right of them, jump into the air, and a hook should appear for you to hang on. Then, use the two Flitters as stepping stones towards the Bonus Barrel, which takes you to Bonus Room #10!
Room Goals: In this room, climb the rope rigging, while avoiding the patrolling Flitters to get to the top before time expires (take your time, and you will easily get the Kremkoin).
=============== Bonus Room #11 ===============
Level Name: Hot-Head Hop
How To Find: Claim the Kannonball by the "O", followed by heading right across the two sets of crocodile heads and land with Klampons till you come to the Kannon (which requires you to jump in with the Kannonball). This will blast you into Bonus Room #11!
Room Goals: In this Bonus Room, use the crocodile heads to bounce across the lava field, collecting every star. Go tot he right side to collect your Kremkoin.
=============== Bonus Room #12 ===============
Level Name: Hot-Head Hop
How To Find: When you pass three Klampons with Squitter to find crocodile heads crossing lava, you will arrive on land where Bananas lead your spider's web platform making abilities to find Bonus Room #12!
Room Goals: This is a vertical room that requires you to use your web platforms to get to the Kremkoin at the top of the room.
=============== Bonus Room #13 ===============
Level Name: Hot-Head Hop
How To Find: When you jump into the next Launcher Barrel after Bonus Room #12, you will land on a platform with two Klampons for you to kill. Next, use your web platforms to reach the Bonus Barrel to enter Bonus Room #13!
Room Goals: In this room, follow the Bananas over the lava pit with your web platform till you find the ledge on the right that houses the Kremkoin.
=============== Bonus Room #14 ===============
Level Name: Kannon's Klaim
How To Find: Right at the start, kill the two Neeks, and then use Dixie's helicopter jump (hold the Y Button while in the air) out over the pit to the right. You will land in a Bonus Barrel, which takes you to Bonus Room #14!
Room Goals: In this room, head right to use a roll jump out over the pit, and you will land on a ledge with the DK Coin! Jump into the barrel as Dixie, run left to where you jump into the Dixie Barrel, jump up the platforms where you jump into the barrel as Dixie, tag Diddy in, jump into the barrel as Diddy, tag Dixie in, jump into the barrel as Dixie, and then run right to claim your Kremkoin!
=============== Bonus Room #15 ===============
Level Name: Kannon's Klaim
How To Find: After breaking the Star Barrel, head across the Arrow Barrel set dodging the Zingers as you go. Use the TNT Barrel on the Zinger after you jump on the diving Necky, and then use Dixie's helicopter spin to get a Banana Token before launching to the next ledge. Go to the left side of the ledge, team up, jump off the ledge, and use your team throw to enter the Bonus Barrel to get to Bonus Room #15!
Room Goals: Follow the path of the Arrow Barrels to reach the top of the vertical room to get your Kremkoin reward.
=============== Bonus Room #16 ===============
Level Name: Kannon's Klaim
How To Find: After collecting the "N", go left across the Arrow Barrels, past the one Zinger, and when you reach the next ledge, take a leap of faith at the solo Banana. You should bounce off of a flying barrel, so bounce right off of Kannon (to thank him for his help), and into the Bonus Barrel to get into Bonus Room #16!
Room Goals: Bounce your way across the pit on the back of the Flitters to find the Kremkoin on the right.
=============== Bonus Room #17 ===============
Level Name: Lava Lagoon
How To Find: Go past the no Enguarde sign, grab the Steel Rimmed Barrel, and fall back one ledge to bust open the wall to find Bonus Room #17!
Room Goals: Use Enguarde on the Puftups, and Flotsams to win your Kremkoin.
=============== Bonus Room #18 ===============
Level Name: Red-Hot Ride
How To Find: After you have found Rambi, head right until you pass a Kruncha, followed by solid land. Hold the A Button to get Rambi ready to supercharge, and then release the Button to fly through the wall ahead to find Bonus Room #18!
Room Goals: Run to the right destroying all of the Klomps and Flitters to get your Kremkoin.
=============== Bonus Room #19 ===============
Level Name: Red-Hot Ride
How To Find: Break the Star Barrel, get on the hot air balloon, and ride it to the Bonus Barrel on the left to get to Bonus Room #19!
Room Goals: Use the hot air balloon and the steam vents to get all the stars here to cause the Kremkoin to appear on the right ledge.
=============== Bonus Room #20 ===============
Level Name: Squawk's Shaft
How To Find: When you find a ledge with three Klomps, jump up to their left before rolling through them into space where a Roll Jump will enter your Kong into a series of Cannon Barrels while dodging Zingers to reach Bonus Room #20!
Room Goals: Throw each Treasure Chest at the red Zinger till you find the one that has the Kremkoin contained within it before time expires.
=============== Bonus Room #21 ===============
Level Name: Squawk's Shaft
How To Find: Hit the Star Barrel, and go to the left edge of the platform, where you will team up, jump off, and throw your partner to the Launcher Barrel to fly to a Bonus barrel to enter Bonus Room #21!
Room Goals: This is a Cannon Barrel set requiring you to launch yourself up to the top right to get the Kremkoin. For the quickest route up, shoot up four times in a row, then shoot up-right to get the Kremkoin.
=============== Bonus Room #22 ===============
Level Name: Squawk's Shaft
How To Find: After finding Squawks, fly up until you see two Krooks, who you should bait into throwing their hooks. Kill the right one to take the secret passage it is guarding to find a chamber where you fly up to the Bonus Barrel to enter Bonus Room #22!
Room Goals: Use Squawks to clear out the Zingers in this room to get your Kremkoin.
=============== Bonus Room #23 ===============
Level Name: Barrel Bayou
How To Find: After passing the No Rambi Sign, go right to find a Kloak. Now you will wait as the Kloak tosses barrels, and follow him as he heads left, where he will toss a Treasure Chest. Bust it on the Kloak (he swoops down to oblige you), and then take the Kannonball with you as you jump into the Kannon just to the left. This will get you into Bonus Room #23!
Room Goals: Use the Kannonball in this room to bust the two Flitters and the one Zinger up to get your Kremkoin.
=============== Bonus Room #24 ===============
Level Name: Barrel Bayou
How To Find: When you hit the next land section after getting the "G", bounce off of a barrel supplied by Kloak so you can reach the Bonus Barrel to get to Bonus Room #24!
Room Goals: Shoot your way along the Directional Barrels to get to the right where the Kremkoin sits.
=============== Bonus Room #25 ===============
Level Name: Glimmer's Galleon
How To Find: Right at the start, swim upwards to follow a Banana trail into Bonus Room #25!
Room Goals: Swim through the passage to get to the Kremkoin, and there are no side passageways to confuse you either.
=============== Bonus Room #26 ===============
Level Name: Glimmer's Galleon
How To Find: After collecting the "N", you get to match wits with three Shuris before you can go past a Flotsam, and then another compartment of Shuris. Next, wait for the Puftup to blow, go down the gap just in front of him, bait the Lockjaw out of the way, and go down the gap he guards to find Bonus Room #26!
Room Goals: You are given lots of time to navigate a maze of corridors here, and the general rule that applies is if you see Bananas ahead of you, it is a dead end.
=============== Bonus Room #27 ===============
Level Name: Krockhead Klamber
How To Find: Just after the Star Barrel, you will see a Banana Arrow pointing up, so use the team throw to follow the Banana arrow to Bonus Room #27!
Room Goals: Use Squitter to wipe the four Zingers out in under fifteen seconds to get your Kremkoin.
=============== Bonus Room #28 ===============
Level Name: Rattle Battle
How To Find: At the start, throw your team mate to the left of the solo Banana to get up to a ledge where you team throw to a Bonus Barrel to get to Bonus Room #28!
Room Goals: You just need to roll jump across from barrel stack to barrel stack to get to the Kremkoin on the tallest barrel stack on top right.
=============== Bonus Room #29 ===============
Level Name: Rattle Battle
How To Find: Just after you get a Banana Coin from a Zinger, deal with two more Kaboings, and then use the Zinger to reach the next ledge. Kill the Kaboings, fall down the narrow hole, and go left to enter Bonus Room #29!
Room Goals: Use the Zingers to get across the gap to find the Kremkoin on the platform on the right.
=============== Bonus Room #30 ===============
Level Name: Rattle Battle
How To Find: Just after you get the "N", use the Zinger to get across the gap, and super jump up the Banana arrow to enter a Bonus Barrel to go to Bonus Room #30!
Room Goals: Use your super jump as you grab all 75 stars in the allotted time to get your Kremkoin.
=============== Bonus Room #31 ===============
Level Name: Slime Climb
How To Find: Break the Star Barrel, and then roll through the Kannon to find an Exclamation Barrel to make you invincible. Go down past the beam into the water to follow the Banana trail to get to a Bonus Barrel, which takes you to Bonus Room #31!
Room Goals: Climb the rope rigging, jump off to collect the stars, and repeat till you get them all, and the Kremkoin appears at the bottom of the rope rigging.
=============== Bonus Room #32 ===============
Level Name: Slime Climb
How To Find: When you get the Kannonball, progress across the wooden platforms with Klomps on them to get to a Kannon, which will get you into Bonus Room #32!
Room Goals: Using the DK Barrel and the respawning Kannonballs, destroy all the enemies found in this Bonus Room to get your Kremkoin (if you miss a throw, drop down the wooden steps to find a new Kannonball waiting for you).
=============== Bonus Room #33 ===============
Level Name: Bramble Blast
How To Find: After collecting the "O", shoot when the Zinger is out of your way to get to moving Cannon Barrel set again, so shoot this order: up-left, down-left, and down-left to enter a spinning Cannon Barrel set. Shoot to the next barrel when it lines up correctly, and then shoot the following order in the next Cannon Barrel set: up-left, up-right, up-right, down-right, up-right, up-left. down-left through the Arrow Barrel, down-left, down-left, and down-left into a Bonus Barrel to get to Bonus Room #33!
Room Goals: Shoot the following order for the fastest path to the Kremkoin: up-right, up-right, down-right, down-left, down-right, down-left, down-right, up-right, up-right, up-left, up-left, up-right, up-right, down-right, down-left, down-right, and up-right to the Launcher Barrel to get to the ledge with the Kremkoin.
=============== Bonus Room #34 ===============
Level Name: Bramble Blast
How To Find: When you get to shoot right to bounce across some Flitters, pull back on your direction to fall down a Banana Trail to a Launcher Barrel so you will fly into the waiting claws of Squawks. Fly left, collecting Bananas as you go (and the DK Barrel if you need your partner), and then bust up a Zinger on the far left guarding a DK Coin! Head right past the indestructible Zingers to find a Launcher Barrel, which will send you to a Bonus Barrel, which is the way to get to Bonus Room #34!
Room Goals: Use Squawks to carefully fly through the Bramble path to the No Squawks Sign for a Banana Bunch and your Kremkoin!
=============== Bonus Room #35 ===============
Level Name: Hornet Hole
How To Find: Use a team throw to the hook right at the start, jump to the ledge, and then proceed to climb the honey on the wall to reach the very top of the wall. Next, jump across the hooks to get over to Bonus Room #35!
Room Goals: Take the Treasure Chest at the start of the round, and throw it at every last Zinger there to break it open to reveal the Kremkoin.
=============== Bonus Room #36 ===============
Level Name: Hornet Hole
How To Find: Upon exiting Bonus Room #35, go left to fall down a ledge before turning right to enter Bonus Room #36!
Room Goals: Jump back and forth off the sticky walls (Ninja Gaiden style) to the top ledge to get your Kremkoin.
=============== Bonus Room #37 ===============
Level Name: Hornet Hole
How To Find: After collecting the "O" head right to kill three Spinies with your Squitter webs as well as a Zinger covering a hole. Move past the hole to start building web platforms, which you should create angling up to the right to find Bonus Room #37!
Room Goals: Use Squitter to build web platforms to climb up the vertical shaft to get your Kremkoin.
=============== Bonus Room #38 ===============
Level Name: Target Terror
How To Find: After you see the first X Barrel (you do not hit it), get ready to climb a hill before it starts to dive. As it dives, jump out to the right to enter a Bonus Barrel to launch off to Bonus Room #38!
Room Goals: Using Squawks, destroy all the Zingers to get a Banana Bunch as well as the Kremkoin.
=============== Bonus Room #39 ===============
Level Name: Target Terror
How To Find: Just past the "N" and the DK Coin, a Klank will come onto the track from a track above. Follow it as you dodge it's barrels, and when the Klank falls off the track, you should follow him to go towards a new cart which will carry your Kong into Bonus Room #39!
Room Goals: In this Bonus Room, jump across the broken track by using the many carts that are available to get your Kremkoin.
=============== Bonus Room #40 ===============
Level Name: Bramble Scramble
How To Find: After you go left from the start and climb the long vine upwards, use your Kong team throw to the Exclamation Barrel to become invincible before you run right through the Bramble section below to get to a Barrel Kannon, which will launch you up to up to a Bonus Barrel, which takes you to Bonus Room #40!
Room Goals: Jump into Squawks, and go around killing all the Zingers to get to the stars they protect, before going to the bottom right to get a Banana Token as well as your Kremkoin.
=============== Bonus Room #41 ===============
Level Name: Rickety Race
How To Find: from the start, go to absolute left, tag Dixie in, team throw up the ledges, and then helicopter spin tot he right towards a solo Banana to enter Bonus Room #41!
Room Goals: Using your cart, go to the right plowing through all the Klanks that interfere, and if you wipe enough of them out, you win a Kremkoin right at the end of the tracks.
=============== Bonus Room #42 ===============
Level Name: Mudhole Marsh
How To Find: After getting the "O" from a Treasure Chest (this is also past the Exclamation Barrel), use a team throw (recommended), or use the Cat-O'-9-Tails to get thrown up there (risky) to enter Bonus Room #42!
Room Goals: Use your jump and team throw hear to get all of the stars to cause your Kremkoin to appear on the right.
=============== Bonus Room #43 ===============
Level Name: Mudhole Marsh
How To Find: Grab the Kannonball from the leaf in the marsh it rests upon, and then head right jumping over the fast moving barrel shot by Kannon till you can kill him. Then jump into the Kannon to go to Bonus Room #43!
Room Goals: In this room, use the Kannonballs to destroy the Zingers and the Flitters to get your Kremkoin on the far right platform.
=============== Bonus Room #44 ===============
Level Name: Rambi Rumble
How To Find: When you find the first Barrel Kannon of the level, follow these steps. Use the Barrel Kannon to shoot up past the Zinger to get onto the right sticky wall, where a jump from the ledge to a solo Banana to find a hook, which you use to get to the sticky wall above. This leads to a climb up wall and hook to find Bonus Room #44!
Room Goals: Jump up the walls to find a Kremkoin at the top.
=============== Bonus Room #45 ===============
Level Name: Rambi Rumble
How To Find: When you have run past the final leg of the Big Bee chase, instead of using the Barrel Kannon above Rambi, supercharge through the wall ahead to find Bonus Room #45!
Room Goals: In this Bonus Room you have to run over Krunchas and Zingers to get your Kremkoin.
=============== Bonus Room #46 ===============
Level Name: Ghostly Grove
How To Find: After collecting the "O", take care of the Klobber, jump up to the Ghost Rope, and use that to get to the high ledge where you throw the Barrel down the slope through the two Krunchas, and bust open the wall on the right to find Bonus Room #46!
Room Goals: In this Bonus Room, you get 20 seconds to bust the Treasure Chest with five direct blows to the red Zinger to release your Kremkoin.
=============== Bonus Room #47 ===============
Level Name: Ghostly Grove
How To Find: After collecting the "N", go right to kill the two Klampons (for safety), and then take a timed running leap as you quick hop up the two fast disappearing Ghost Ropes to the Bonus Barrel to get to Bonus Room #47!
Room Goals: In this Bonus Room, hop across the four Ghost Ropes to get to the Kremkoin on the right.
=============== Bonus Room #48 ===============
Level Name: Haunted Hall
How To Find: After getting the "K", You will pass through another gate, which will cause Kackle to stop his pursuit. Going right, you will see a track up high to jump to, so go ahead, and then jump onto the wooden ledge above that. You will grind along (with lots of sparks) to find Bonus Room #48!
Room Goals: In this room, you fly right quite fast, and head along till you hit a Plus Barrel, where you will rocket down the hill you just climbed. Jump backwards to get on the floating track pieces, and jump your way across to the Kremkoin floating in mid-air.
=============== Bonus Room #49 ===============
Level Name: Haunted Hall
How To Find: Upon exiting Bonus Room #48, the game will send you into Bonus Room #49!
Room Goals: Grab as many stars as you can as you fly along the tracks to get your quota to make the Kremkoin to appear for you to grab.
=============== Bonus Room #50 ===============
Level Name: Haunted Hall
How To Find: Immediately after collecting the "N", use a short hop to reach the low track to reach Bonus Room #50!
Room Goals: This is a super fast moving cart, so just use your reflexes to guide you through this Bonus Room.
=============== Bonus Room #51 ===============
Level Name: Gusty Glade
How To Find: After collecting the "O", jump the gap with the wind, and immediately hold right to fight the wind in your face as you kill the Klampon, the two Spinies, and then the Klampon before you use a super jump to get to the next ledge. Kill the Klampon, and then enter the Bonus Barrel to reach Bonus Room #51!
Room Goals: Bounce off of the first Flitter, and then hold RIGHT to fly across most of the gap before bouncing off of a second Flitter to reach the end where the Kremkoin is located.
=============== Bonus Room #52 ===============
Level Name: Gusty Glade
How To Find: After collecting the "N", take the second Treasure Chest to destroy the first Kutlass to get a Kannonball. Take that Kannonball to the right over the gap when you have the wind at your back to find the Kannon, which will shoot you to Bonus Room #52!
Room Goals: Use the Barrel Kannon to collect all the stars to cause the Kremkoin to appear on the right ledge.
=============== Bonus Room #53 ===============
Level Name: Parrot Chute Panic
How To Find: Jump into the claws of the second Blue Squawks, and then descend in the following fashion: go around the Zingers, grab the Banana Token, and after you pass the three Zingers all together, go down the shaft on the right side you can go right to find Bonus Room #53 when the shaft widens!
Room Goals: Use green Squawks here to fly up to your Kremkoin at the top of the room.
=============== Bonus Room #54 ===============
Level Name: Parrot Chute Panic
How To Find: After you have used your second Blue Squawks following the Star Barrel, go left past the Spiny where you roll jump to the sticky wall above the Zingers, which you climb to find Bonus Room #54!
Room Goals: In this room, use green Squawks to clean all the bees out till you hit the no Squawks sign, which gives you a TNT Barrel to use on the last Zinger to earn your Kremkoin.
=============== Bonus Room #55 ===============
Level Name: Web Woods
How To Find: After collecting the "N", you will notice a Banana Arrow below pointing left. Go right till you see a Kannon, and watch his Kannonball volleys till he shoots a slow one, which you will then follow back across the gap on your web platforms till it busts the wall to reveal Bonus Room #55!
Room Goals: Build web platforms through the brambles to find the Kremkoin on the right.
=============== Bonus Room #56 ===============
Level Name: Web Woods
How To Find: When you see another Banana Arrow pointing left, go right to kill four Kaboings. Then you need to let Kannon shoot his Kannonball which you follow to the wall the arrow pointed at. This opens up Bonus Room #56!
Room Goals: Start by building web platforms to the base of the star stack, collect some, build a higher ledge, repeat till you get them all to get the Kremkoin to appear on the right ledge.
=============== Bonus Room #57 ===============
Level Name: Arctic Abyss
How To Find: After you experience the water drop in the first vertical passage, super charge to fly across the bottom of the floor (also killing two Flotsams and a Lockjaw) before the water level rises a bit. Head to the upper left portion of the wall in this chamber to find a few Bananas screaming out the location of Bonus Room #57 (courtesy of a super charge of course)!
Room Goals: Using your lunge (the Y Button) to go back and forth across the shaft as the water descends, you should easily get more than 100 stars needed to get the Kremkoin.
=============== Bonus Room #58 ===============
Level Name: Arctic Abyss
How To Find: After collecting the "G", swim past some Shuri before super charging across the screen to the left. When you arrive in the lowered water level, turn right to super charge through a Lockjaw to pass through a false wall to lose Enguarde and find the entrance to Bonus Room #58!
Room Goals: Take the Treasure Chest to throw at every Zinger till it finally busts on the last one in the area to give you the Kremkoin.
=============== Bonus Room #59 ===============
Level Name: Windy Well
How To Find: After collecting the "O", go past the Krook before heading left to walk off the ledge, time your flight under the Zinger, and then enter the Bonus Barrel to reach Bonus Room #59!
Room Goals: Jump up in the air to reach a hook, and then bounce your way across the Flitters to the far side of the room, where a Banana trail leads you to the Kremkoin.
=============== Bonus Room #60 ===============
Level Name: Windy Well
How To Find: When you pass a No Squawks Sign (despite not having seen Squawks yet), head right while NOT JUMPING, use your roll jump to get to a ledge below the end of level target, bait the Klobber out of the narrow opening, jump on it once, pick up the barrel, and then use it on the Kutlass as you enter the Bonus Barrel to get to Bonus Room #60!
Room Goals: Use Squawks to collect all the stars in the short amount of time to get the Kremkoin that appears on the ledge on the right.
=============== Bonus Room #61 ===============
Level Name: Castle Crush
How To Find: After collecting the "K", kill the following enemies: four Klampons, the Krooks (dodge their initial shots until they can be reached), two Zingers, and three Spinies. Immediately use a super charge to break through the wall to Bonus Room #61!
Room Goals: Use Rambi to destroy the Zingers as the floor rise to get the Kremkoin.
=============== Bonus Room #62 ===============
Level Name: Castle Crush
How To Find: After collecting the "N", kill the Zinger, go past the no Squawks sign to receive a TNT Barrel as a reward, and use it on the wall on the left to find Bonus Room #62!
Room Goals: In this Bonus Room, you have to choose a path around the blocks that the floor tries to crush you under (left, middle and right are three alleys you can take at any time). Use the following: left, middle, right, left, right, left, middle, right, left, right, left, and then grab the Kremkoin on the ledge on the right.
=============== Bonus Room #63 ===============
Level Name: Clapper's Cavern
How To Find: Use your team throw at the start to reach the hook, roll through the four Spinies, kill the Klampon, and then enter the cave to access Bonus Room #63!
Room Goals: In this Bonus Room, just carefully jump across the small ice platforms to reach the high ledge on the right where the Kremkoin awaits you.
=============== Bonus Room #64 ===============
Level Name: Clapper's Cavern
How To Find: After collecting the "O" and getting to a non-Lockjaw section, head right past the three Flotsam, past the three Shuri, up into the dead-end branch of the path for three invisible Banana Bunches, and then up the vertical shaft to where you see a left branch (head down it). Let the two Puftups blow up, go left, to where a Puftup patrols, kill it, get the Banana Token, and then bust the right wall by the solo Banana to enter Bonus Room #64!
Room Goals: Possibly the easiest Bonus Room in the game, just hold RIGHT and press the Y Button continually to reach the end of the cave where the Kremkoin sits in plenty of time.
=============== Bonus Room #65 ===============
Level Name: Chain Link Chamber
How To Find: Find the vertical chamber with three Krooks. Kill the highest Krook, get the Klobber to chase you, kill it, grab the Kannonball, jump down on top of the next Krook, and take the Kannonball to the Kannon to get shot into Bonus Room #65!
Room Goals: Throw the Kannonball at the Zinger to get a Banana Bunch available, and then jump your way across the chains as you progress to the top right to find your Kremkoin.
=============== Bonus Room #66 ===============
Level Name: Chain Link Chamber
How To Find: Climb past the double Kannonball volley raining down on your Kong as you climb to reach a horizontal chain which leads to the right. Climb up the vertical chain a little, and then jump into the wall on the left to find yet another secret passage which will take you to the two Kannons which were lobbing shots at you previous (roll through them), and behind them you will enter Bonus Room #66!
Room Goals: Using the moving Rotate Barrels, shoot your way up to the very top ledge where the Kremkoin awaits you.
=============== Bonus Room #67 ===============
Level Name: Toxic Tower
How To Find: After you become Squitter, start building web platforms so you can climb up, and be sure to do it on the right side of the corridor. When you see a Zinger against the wall on the right, shoot it, and then walk through the false wall it guarded to find a Bonus Barrel which sends you to Bonus Room #67!
Room Goals: Build web platforms to get to the top of the room, where a wooden ledge awaits you with the Kremkoin.
=============== Bonus Room #68 ===============
Level Name: Screech's Sprint
How To Find: When you see a Kannonball above your Kongs, use your team throw (you must still have your buddy from the level start) to get to the platform where the Kannonball sits, and then jump into the Kannon on the right to enter Bonus Room #68!
Room Goals: In this Bonus Room, use Dixie Kong to helicopter spin to the Banana trail going straight down, switch to Diddy Kong for a roll jump, switch to Dixie Kong and helicopter spin to the next ledge, and then roll jump with Diddy to get the Kremkoin.
o---------------o | 4.04 DK Coins | o---------------o
============= Pirate Panic =============
head right from the exit of Bonus Room #02 to jump onto a barrel stack that is two high to find the DK Coin spinning in the wide open.
================= Mainbrace Mayhem =================
Upon exiting Bonus Room #05, jump the gap on the right to find the DK Coin.
================= Gangplank Galley =================
Go up the barrel stack right at the start to position yourself underneath the Bonus Barrel, and then roll jump to the right. If you went far enough to the right, your monkey will grab a hook, which leas over a set of hooks to the right to find the DK Coin.
================= Lockjaw's Locker =================
After collecting the "G", kill the two Shuris on your right, and then do a super charge. Enguarde will cross the gap as the water drops, and the path he is on leads to the DK Coin.
================ Topsail Trouble ================
After leaving Bonus Room #10, go right to climb an upwards rope, and then go left onto another upwards rope rigging. However, jumping off to the right of the second upwards rope will lead to the DK Coin.
============= Hot-Head Hop =============
After you find Squitter, build web platforms to climb to directly above the crate to find the DK Coin.
=============== Kannon's Klaim ===============
After you enter bonus Room #14, go to the right to find a hole, which you should Roll Jump over to find the DK Coin contained within the Bonus Room!
============= Red-Hot Ride =============
After you pass the Star Barrel, take the DK Barrel with you. Avoid busting it until you arrive on a steam vent where you must take out the highest Zinger. Jump to the hot air balloon it was guarding to get the "N" as well as the DK Coin floating above.
=============== Squawk's Shaft ===============
Upon leaving Bonus Room #22, you will be dropped right through the DK Coin.
============= Barrel Bayou =============
Simply get Rambi to the No Rambi Sign to receive the DK Coin as your prize.
================== Glimmer's Galleon ==================
After you leave Bonus Room #25, swim over the top of the box (top right corner) to a Banana-filled room where swimming through the top right corner will bring your Kong to the chamber with the DK Coin.
================== Krockhead Klamber ==================
After using the DK Barrel to the right of the start to kill a Zinger to the left of the start, Roll Jump to the next ledge to find a Treasure Chest that needs to be used on the four Zingers before it will break, revealing the DK Coin.
============== Rattle Battle ==============
After collecting the "O", go right to the bottom of the barrel stack, jump across the gap, and enter the lower compartment (which is mostly obscured by the ship's outside). Hop through this cramped area to get the DK Coin.
============ Slime Climb ============
Upon exiting Bonus Room #32, team throw to the Exclamation Barrel to become invincible, followed by you running into the water to swim across the surface to the right to find the DK Coin.
============== Bramble Blast ==============
When you get to shoot right to bounce across some Flitters, pull back on your direction to fall down a Banana Trail to a Launcher Barrel so you will fly into the waiting claws of Squawks. Fly left, collecting Bananas as you go (and the DK Barrel if you need your partner), and then bust up a Zinger on the far left guarding a DK Coin!
============ Hornet Hole ============
After collecting the "O" head right to kill three Spinies with your Squitter webs as well as a Zinger covering a hole. Shoot the Zingers in your way, and then use web platforms to get the DK Coin on the left.
============== Target Terror ==============
After collecting the "N", hit the Check Barrel and then jump up behind the covered area of the track to find the DK Coin.
================= Bramble Scramble =================
After hitting the Star Barrel, head right to see a vine leading up beside a bramble wall. However, a wooden walkway is on other side, which indicates a false wall being present for your Kong to jump through. An Animal Barrel will turn you into Squitter (as the picture on the front suggests), then start building web platforms climb up through the Bananas till you get the two Banana Tokens, and then build web platforms to the left wall (line up with a Banana sitting in the brambles), and go through the false wall to get the DK Coin!
============= Rickety Race =============
To win the DK Coin, you must pass every single Klank involved in the race to win the DK Coin, so follow the walkthrough for specific details on how to do this.
============== Mudhole Marsh ==============
When you see a hook and a Kannon, use the hook to jump over Kannon (DO NOT kill him), and follow his moving barrels to the goal where you will bounce off of it to time your hitting the target with the DK Coin!
============= Rambi Rumble =============
After hitting the Star Barrel, head on right past a Kutlass to find a cave. Jump around the entrance to find an invisible hook, jump up to the next invisible hook, and then head over the wall to get the DK Coin on the sticky wall.
============== Ghostly Grove ==============
After getting the "O", move right to helicopter spin under the landform your Kong is on to the Barrel Kannon which will shoot you to the DK Coin!
============= Haunted Hall =============
When you reach the end of your roller coaster ride, run into the room with the target, drop to the bottom level of the floorboards, and turn left to find the hidden DK Coin.
============ Gusty Glade ============
After bonus Room #52, use the Barrel Kannons to try and get on top of a hill after a DK Barrel. If you do so, use Dixie's Hairspin to go to the right slowly to find the DK Coin in mid-air.
=================== Parrot Chute Panic ===================
From the start, jump down the shaft using Dixie’s helicopter spin to reach an alcove on the far left of the shaft which contains the DK Coin.
========== Web Woods ==========
Use Barrel Kannon to shoot the target for your end of level prize (aim for the DK Coin which quickly flashes through the rotation). Watch it to get the timing, and then shoot when the timing is right (usually during the solo Banana prize).
============= Arctic Abyss =============
Hit the Star Barrel, go up the shaft where you use a super charge at the top of the shaft to grab the DK Coin as the water level falls.
=========== Windy Well ===========
After collecting the "N", go up a level of the well, and then head right to see some Zingers, which you need to go underneath to find the DK Coin.
============= Castle Crush =============
After getting turned into Squawks, fly upwards past the Krooks in the wall, then past the four Zingers, and then fly down the hole where a Banana Bunch sits to get the DK Coin.
================= Clapper's Cavern =================
When you reappear from Bonus Room #63, use your team throw to get the "K" as you catch another hook, which can be used as a stepping stone to the DK Coin.
=================== Chain Link Chamber ===================
When you start up the two chains where KannonBalls will alternate which chain they are coming down (left, right, left, right, etc.), look for a solo Banana on the right side of the shaft. Jump into the false wall here to run right to find the DK Coin.
============ Toxic Tower ============
After collecting the "K", jump up the right side, bounce across the three Zingers, super jump up to the next land island, jump across the small gaps till you see a Zinger in one of the holes. Kill it, fall down the hole holding RIGHT, and this will get you the DK Coin.
================= Screech's Sprint =================
After collecting the "O", go right through two sets of Zingers to see a Banana arrow pointing down. However, you will continue right through the narrow opening above to find the DK Coin in a contained area.
============ Jungle Jinx ============
Just before you reach the Star Barrel, a lone Flitter hovers near a supposed hole. However, if you fall down past the Flitter, a ledge will be there for your Kong to go left to Roll Jump into the Bonus Barrel to find the Bonus Room!
Use your team throw in the Bonus Room to kill the Flitters, but be sure not to throw into the Zingers, and your reward will be a DK Coin.
================= Black Ice Battle =================
After getting the "N", fall down the shaft holding right to enter a passage where a Treasure Chest waits to be broken open to reveal a Kannonball. Head back to the left, drop down, Jump across the three holes with Zingers in them, drop down to deal with three Klampons. Use the Kannonball on the Zingers in the next side passage to get the "G", a Banana Bunch, and a Bonus Barrel!
Jump the six Zingers on the slopes as you head down to find your DK Coin.
================ Klobber Karnage ================
After collecting he "G", jump into the Diddy Barrel to be shot towards a Barrel Kannon, which you should shoot up-right towards a solo Banana to hit a Bonus Barrel.
Jump to the Exclamation Barrel at the start, plow through every Zinger you see, get the next Exclamation Barrel, and continue right plowing through every single Zinger to get the DK Coin on the ledge on the right.
============== Fiery Furnace ==============
After collecting the "G", jump to the Steerable Barrel on the right, fly carefully through the moving Zinger lines, and then launch out to bounce off the Flitter to land on the next platform. Avoid the Cat-O'-9-Tails, and use your team throw to reach a Steerable Barrel which you will fly along the Banana trail to reach a Bonus Barrel! You can also use the Cat-O'-9-Tails to get up to the Steerable Barrel, but that is a fairly hard thing to do (as it is mostly luck).
In this Bonus Room, you need to pilot your Steerable Barrel through a fairly small area of Brambles, and Zingers will try to get you as you progress towards a DK Coin. Take your time somewhat, but you must keep a steady pace as you only have 40 seconds (it can be done in thirty seconds or less easily enough).
============== Animal Antics ==============
Once you reach the ledge after the long climb past the Zinger brigade, build a web ledge over the Barrel Kannon, and jump over the high ledge to go right into a Bonus Barrel!
In this Bonus Room, you have to build we ledges upwards as you shoot Zingers, enter the Animal Barrel to become Squawks (as the picture on the front suggests), and then fly upwards once more to kill more Zingers before entering the Animal Barrel to become Squitter again (as the picture on the front suggests), and then collect your DK Coin.
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