Golden Sun 2: L'era perduta (SOLUZIONE)

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    4.111 Venus Lighthouse [GS004111]
    -------------------------------------
    So, after the story was told, you'll see Jenna, Felix and Kraden.
    You will quickly be introduce to Alex, who seems to have some special
    powers, and then after hearing what they have to say, you'll go down
    stairs.

    Go left, through the door, go west, and you'll see a set of stairs. No
    point of going up them since you won't be able to get anywhere. So
    through the door you go. Now you have two options, either go south
    through the door or you can go east and get a herb. If you choose to
    go east, then read here, otherwise skip to the next paragraph. So
    you went east, down thru (thru means through, I'll be using it a lot
    thru out the game, lol, SEE?) the stairs. Here you'll see a puzzle,
    easily solved by pressing the directions you wanna go. If you can't
    solve it, here's a little help: Go south and step on that first tile,
    then west 3 times, south, east, south, east, then south, south, east
    south and you're there. When you're at the other side, go up to the
    chest and press "A". You'll get a msg (msg=message) saying it's been
    open but a herb is still in it. Now trace back to the other room and
    thru the south door this time.

    Go south, thru (if you didn't read the last paragraph, thru = through)
    the door and south again and you're out! CONGRATS ON YOUR FIRST
    SUCESS! haha, that was a lot of work isn't it? But no forreal if that
    was hard for you then you should consider quitting now to save
    yourself from a lot of "PMS"ING

    Now that you're outside try to go south, and you'll be stopped by a
    group of people. The ones on the right side seems to be Tolbi soldiers
    and then there are some villagers on the left. So just watch what's
    coming, it's kinda funny lol. Alex tell you to meet him at Idejima.
    After all that, head left and follow the path, and you'll have to
    fight a guy, your first fight of the game.

    He does about 4 damage to you, and you do about 15. So you should be
    able to finish him in 2-4 turns using normal attacks. This should
    give you a taste of what Golden Sun is all about and how it's
    play, shouldn't be too hard. Head west.

    4.112 Suhalla Gate [GS004112]
    ---------------------------------
    Go west, follow the path and up the stairs. At the top, you'll have to
    fight another guy, beat him and continue west. Here, if you try to go
    west, Kraden won't let you and he tells you to climb down, so do so.
    Use a herb here if your HP is less than 1/2.

    There will be a cave at the bottom, go in since to the west of the cave
    is a dead end. When you try to go in, you'll be ambushed by 3 guyz.
    You might have to use a herb here, since after those battles you'll loose
    some HP. I had to use one after I defeated two of the three guyz just
    to let y'all know. Now go into the cave.

    4.113 Cave [GS004113]
    ------------------------
    This is pretty straight foward, follow the path into the next area.
    Follow the path here, and soon after you'll have to fight a Punch Ant,
    who is fairly easy to beat. After beating, have a word with Kraden, and
    then there is a Psynergy Stone at the side, take it if you used some
    Psynergy, if not, just leave it and continue. So out you go!

    4.114 Idejima [GS004114]
    ---------------------------
    Now you've arrived in Idejima, have a little chat, then Kraden will go and
    check out the ship, which is missing the "thingie" that makes it go. Then
    Alex will appear, talk for a while, and the lighthouse will be lit. Soon
    after the piece of land you're on will seperate from the mainland and then
    you and your two companions will start drifting. But don't worry, because
    soon you'll discover Felix and Sheba and they'll be at the shores. Sheba
    wakes up first, telling you about the story how Issac and the others
    defeated Saturos and Menardi. Then she fell off the lighthouse and Felix
    jumped off to save her. That's how they ended up here at Idejima the
    now floating island.

    Soon they see land, then a wave washes up on them. You'll wake up, now,
    one important thing you should know, that thing is that you're Felix in
    the game, so whatever you named him, that's you. One thing I like about
    this game is that you get to make decisions, like yes or no. And
    depending on your answer, the outcome of the conversations will be
    different, quite interesting in my perspective, since some games don't
    let you choose, not to mention dialogues including the character that
    you control, *cough* Pokemon *cough**cough* lol. Well enough of that,
    after you get to choose if you want to check yourself for injuries. It
    doesn't really matter, so yes or no, since I'm not sure how your choices
    will affect the game. Me myself, I just choose the better ones, and the
    ones that makes Sheba happy (since I guess find her kinda cute jks).

    So after you talk to all three of them, you'll have a long convo. about
    what to do now. I won't go into details here, so after you're done this,
    leave and go south and you'll see the first town of your journey in
    GS2:TLA.

    ____________________
    /4.12 Indra Continent\ [GS004120]
    -------------------------------------

    4.121 Dalia [GS004121]
    -------------------------
    First town of the game, you'll soon find out that this town is the
    Northwestmost town of the continent "Indra". If you go into the first
    house you see in the center, you'll find out that the family's little
    Tavi is missing ever since the wave, so that should give you an indication
    that you "might" have to look for him. Take note that there is a Temple
    here at this town, you might need to come back later.

    You can find the Weapon and Armor Shop in the south, if you have some
    money, which you probably won't if you didn't put in a password or a
    Gameboy xfer, you can buy some stuff even though they ain't that good
    themselves, but it's still good since 2/3 of your characters right now
    don't even have a helmet. However, I did have around 230 coins, so you
    may consider upgrading the weapons since I find them more important, but
    that's just my opinion for now.

    There is a herb in the jar in the north side of the town, so get that if
    you want. After this, you're done here for now.

    4.122 World Map [GS004122]
    -----------------------------
    When you leave the town using the south exit near the Weapon Shop, as soon
    as you are in the World Map, you'll see a Red thing flying around. He'll be
    the first Dijnni you can get in this game. His name is Echo, who is a
    Venus Djinni. He'll ask you to join, I had a little fun by keep saying no
    to him, which did seemed mean, that's why I restarted and make sure I
    said yes the first time, because it might influerance the game later on.
    But if you do say no to it, you'll get some funny dialogues from Echo
    himself, like "Comeon I promise I won't eat all your chips" LOL. Well if
    your new to this game, a introduction of Dijnn can be found in the Dijnn
    section.

    Continuing on with the game, you'll want to head to a temple, which is
    just south of Dalia. But since there are mountains all around, you'll need
    to go around the mountain ranges to get there. So head south, the
    southwest, and when you can go east to get to the temple, there is a tower
    east of Dalia, but we'll go there later on.

    Hopefully, you'll soon find out that the World in Golden Sun is HUGE.
    However, I think the random encounter rates are lowered from the first
    game since in the first one you get a battle like every 5 secs, but I
    maybe wrong since it's only the beginning of the game, still a long way
    to go. So once you reach to the temple, go in...

    4.123 Kandorean Temple [GS004123]
    ------------------------------------
    As soon as you enter you'll see two monks at the entrance guarding it.
    They won't let you thru, so head west, and follow the path against the
    wall and you'll see some leafs covering a hole, just like those in the
    first game if you have played it. Have Sheba use her Whirlwind to remove
    to leafs in order to get inside. Once inside, follow the path and climb
    up the well.

    You'll now be inside, the monks are meditating, so they won't notice you.
    Enter the temple. Inside, you'll see three more monks, then you'll see
    Master Poi, teaching his students, he'll say that one of them can enter
    the cave, follow him.

    4.124 Kandorean Temple's Cave [GS004124]
    -------------------------------------------
    Here's your first actually quest that you'll be doing in Golden Sun 2.
    Like the first one, some is very easy while others can be hard as hell.
    And since this is your first one, I'll go slowly and guide you step by
    step.

    First when you go in, going east results in a dead end, so head north,
    try to get the treasure chest and you'll end up fighting a Mimic. Defeat
    him and continue west. Make your way thru the rocks and you'll end up
    going north, east, then south and thru a hole and down the stairs you go.

    Here, you'll see multiple pillars like looking rocks. For now the right
    side remains a unreachable path so head left, and here's a puzzle. First
    you go south then west, and you'll see the monk, talk to him and he'll
    say that he's not ready. Now continue by going to the right of him,
    around that red rock and just "Zigzag" thru the pillars. You'll be in
    an area where there is a ladder, climb up it, go south and then you'll
    think it's another dead end! NOT! You can jump on all the pillars.

    So jump right from the ledge, right, down, walk 1 right, then jump right,
    up, right, walk 1 right, up, left, walk 1 left, up, left, up and up
    again and there, you'll there. Head north thru the hole.

    Here in the next area, go north and the path will split into two. Go left
    because right goes no where. Follow this path and down the stairs. In this
    next area, you can see water. Go down the ladder and go south then make
    your way thru the rocks and rock pillars until you can go right. You'll
    have to run thru the water to get to the right side. That means walking
    thru it will not do you any good. Hold the "B" button to run if you didn't
    know that. So from there, go north around a few rocks then go southeast
    and thru that door into a new area.

    Here you'll see two white things and a brown movable pillar. Push the
    pillar right on to the upper left water shooting thing. Now go and step
    on the water shooting thing in the lower right corner and wait for the
    water to shoot. Once it shoots, you'll be send to the upper room since
    the presure allows the thing to shoot you higher up. Once in the upper
    area, jump off, get the treasure from the chest, and then wait for it to
    come back and go back down. The treasure turns out to be a Mysterious
    Card. When you use it, you'll get a new class. In my exprience, even
    though I don't have much, it turns Felix from class Squire to Pierrot.
    What I notice about the Psynergy is that Felix will loose his Cure
    ability along with his Earth Psynergies and he will gain Avoid, Juggle,
    and Baffle Card. Same thing happened to Sheba, from Wind Seer to Pierrot,
    and she lost her Whirlwind ability and gained the same abilities. Same
    results with Jenna too. Now push the pillar on top of the lower right
    water shooting thing and step on the left water shooting thing. You'll be
    brought to your next destination.

    So head left, follow the path until you reach the ladder. Then climb the
    ladder (DUH!). Go left, and walk on the rope to get across. Don't worry
    you won't fall, at least not on the first rope. However on the second
    rope there is rushing water that will push you off if you walk into it.
    So from the end of the first rope, walk north and you'll see a hole. That
    hole is for you to get back if you did get knock down below by the water.
    So don't enter the hole, instead walk east and you'll see a pillar. Use
    Felix's move ability to move it, then jump across and push the pillar
    until it is blocking the water. Now you can safely walk across and make
    your way to the next area which is located in the south from the end of
    the second rope, but don't go down the ladder, cuz that leads to nowhere,
    instead go a bit right and walk along the ledge. Once you get to the end,
    jump across and then go down and back across and across again then down
    the ladder to continue to the next area. Now you'll immediately see a
    rope and a Mercury Dijnni in the right side of you. You can't reach it yet,
    but soon you'll be able to. So remember him here, and we'll come back
    later.

    Continuing, if you have good memories, you'll notice this is where we
    came in. Head south, up the ladder and go up stairs. Here, go up again.
    Now, go around the stones, and then north and up the ladder. Here's a
    sign, saying "Extingish your desire, and the fire will cool. Empty your
    mind, and you will feel no pain! - Master Poi

    You can only use a Psynergy to MOVE it, so do so. Head north, and you'll
    have to fight three monsters. They are actually Chestbeaters, refer to my
    boss strategy section on the easiest way to beat them.

    After beating them, a ladder will drop down. So obviously climb the damn
    ladder lol. After, head south and thru that door and you'll see Master
    Poi standing there. You'll automatically go and talk to him.

    *Notes*
    My Felix mastered Spire when he leveled up from 5-6.

    You'll have a conversation with Master Poi, and Kraden will again come
    out and join in the conversation. After the convo., climb the rope and
    get the Psynergy ability called Lash, which allows you to move ropes and
    the distance increases as you level increases I think. So now that you
    have it, you can get the Mercury Dijnni that you saw earilier.

    So you have two option, either redo the whole cave to get to the Dijnni,
    or you can do it my way, which in my opinion is much easier. If you choose
    my method continue reading.

    Backtrack your way to the Mercury Dijnni by simple going from where you
    currently are, go thru the door in the north. Follow the path here and
    down the ladder. Then go south until you reach the pot, use move on it.
    Then follow the path here and go down, and down again then move north and
    you'll be in the area of the Mercury Dijnni. Go ahead to the rope and use
    Lash on it, just like move, press in the direction you want to connect it
    to. Climb up and get ready for the fight. Check my Dijnn section on how
    to defeat him, even though it is not that hard. After beating him, use
    Felix's Retreat and should be at the ladder. Climb up, go south, thru the
    door and go straight and thru the next door. Go left a bit and slide down
    and you're done here!

    4.125 World Map [GS004125]
    ------------------------------
    Now that you have some more money, you can go back to town and get some
    better armor/weapon. After you're done at Dalia, continue east and you'll
    see cave with a red temple on top of it.

    4.126 Shrine of the Sea God [GS004126]
    ------------------------------------------
    Enter it and down the ladder. As you appoach the water you'll see two
    little kids. One on the left side of the ledge and one on the right side.
    It turns out that Tavi (remember the kid I talked about earlier?) is
    stuck because the wave pushed him up there. The other kid (Riki) is trying
    to help him without much success. So Kraden comes out, for no reason, but
    anyway, go up and use Lash on the rope and help Tavi.

    After, Tavi will climb over, then him and Riki will talk about so guy
    that they want to catch. Keep that in mind because it may have something
    to do with your adventure, just like this Tavi kid has. After if they will
    leave and go home, so continue into the cave and you'll get a Jupiter
    Dijnni.

    Climb the rope, and go west and into the cave thru the hole in the west
    since the hole on the other side of the water (rope) is a dead end. When
    you're in the next area, go west on top of the wooden bridges. After you
    past two of them, go south, and then across the bridge there. The bridge
    will break, but then you can climb up the ladder to reach it. it'll flee
    once it sees you, so chase after it. Follow the path and thru the door.

    In this area, you'll notice the Dijnn's footprints. Follow the footprints
    and they'll lead you to three different staircases. Go up the upper right
    stairs, and move towards the bridge. You'll see the Dijnni run across
    below you, so chase after him by going into the lower staircase. So down
    the ladder and chase after it. You'll see itin the north area. Go towards
    itand it'll run up the stairs. Don't run after it just yet. Push the fire
    torch 2 spaces up so that it blocks the path. Now chase after it. it'll have
    no where to go, so it'll have to battle you. Look in my Dijnn section on
    how to beat it.

    After you caught it, there isn't much to do here anymore. So get out and
    get back to the town. You might ask, "What about that Red tower?" well
    according to the info that I got, you can't reach it right now. Even if
    you can, you're not suppost to be there until later in the game. So stop
    asking why.

    Now from Dalia, head south until you see the temple, from there, follow
    the path east and continue. Then after you cross the bridge go south then
    east and you'll be in Dehkan Plateau.

    *Notes*
    If you go back into the town, you should notice that most of the water
    have cleared up by now. So you can move around much more easily inside
    Dalia. Also Tavi, now in his home, tells you not to tell others that they
    were at the Shrine of the Sea God.

    4.127 Dehkan Plateau [GS004127]
    -----------------------------------
    Go up the stairs there. You'll see a chest, but it is unreachable right
    now, so keep that in mind so you can maybe get it later on. At the top,
    there are cracks and holes. The smaller cracks will become bigger and if
    you go on them again you will fall down to the area below. So there are a
    few cracks, walk on the crack that will instantly make you fall (it's near
    the middle). Once you are in the cave below, go thru the door in the
    south. When you're outside, climb down the vines and get the chest which
    contains a Full Metal Vest. Equip it on a char and you'll see a noticable
    amount of defense increase. Now head back and go up the stairs in the
    north of the bottom cave. Now head east.

    You'll be in a new area, you'll again see another chest. Jump across the
    stone pillar and grab it (Elixir). Then jump back across and watch it
    collapse. Now climb the vines to get back up and jump across the other
    pillars. Once you're on the other side, go south and follow the path until
    you get to some cracks on the ground.

    So here, go between the two rocks, then right once, you'll be on the
    crack, then north twice, jump across the hole, and then just go around
    the rocks and step on the last crack and you're done. Move north to the
    next area.

    Here will be more pillars, so jump on the first one, then jump again to
    get to the raised area in the middle. Now go west (not south), then jump
    north, and north again to get to the next raised again. Then jump on the
    pillar, then jump on the pillar again to make it collapse. Now you can
    climb the vines to get the chest containing a Themis' Axe. Equip it on
    Felix, it'll increase his attack by quite a bit, then re-enter the area
    to reset the pillars.

    So this time, jump west onto the pillar and you'll be on the middle raised
    area. Now go south, west, west, then north a bit, west and west again to
    get to the west side of this area. Run around that big rock, then move up
    until you reacht the smaller rocks there. Then jump on the pillar to the
    right of you, then go right again then up. Go north a bit and jump that
    pillar and follow the path in front of you which will lead you back to
    the area where you came in only this time you're on the other side. Now
    go east into a new area.

    Follow the path until you reach yet another area with cracks. This time,
    just fall thru the cracks to go below. Here, exit thru the door in the
    south, then follow the path and up the stairs back outside.

    Go north and you'll see a Mars Dijnni. It'll run away when you get close
    to it. It'll fall down the crack, follow it down the crack. Exit thru the
    door in the south. Here, you'll see the Dijnni, up above you. Make your
    way south, and climb up the vine, go up to the Dijnni and it'll run, again.
    So chase after it. Now it's on the bridge, it'll run, but now you go
    south, don't chase it yet. Down the vines you go, then south. Walk across
    those two ropes, and you'll see this pillar with vines. Push the pillar
    to the right, and climb it, then jump across. Use Lash on the rope, climb
    up the rope and get a Nut. Now climb back down and push the OTHRE pillar
    to the left twice and climb down it. Go south then east and climb up what
    is yet the longest vine you've seen in this game. Go north and the Dijnni
    will notice you, it'll use "Pound" on the grey pillar and runs away.
    Chase after it.

    In this next area, the Dijnni is there, it'll run, making the path for
    you none accessable. So you'll have to find an alternate way to chase
    after it. Climb down the vine, go east, jump on the first one until it
    collapses, then go around, now you're at the pillar with vines. Use move
    on it to move it to the left, then push it to the left again. Now climb
    it and jump on the next pillar until it falls, then climb the vines just
    north of the fallen pillar. Push the pillar there right off the ledge,
    then go back and climb down the vines, go up to the pillar and use move
    on it, then climb back up and jump across it and down to the cave below
    you go.

    Here, go south, then east and thru the door there. In this room you'll
    find the Dijnni, on the other side of lotz of cracks. Go to the second
    crack from the bottom, and make your way to the east side. All you have
    to do is to go east a few times then south then east then south again.
    Fairly east. Then thru the door, and follow the path and up the stairs.
    Go north then east, you'll see the cracks that the Dijnni previously
    fallen into, go around the rocks and fall thru the crack that's located
    in the RIGHT. You'll end up falling on the Dijnni, a orange cube will pop
    out. The Dijnni will run away. Go up from the side and get the Pound
    Cube. The follow the Dijnni thru down those stairs. Follow the path and
    thru the door, here you'll see the Dijnni again. Go down the vines, then
    use your new Psynergy Pound on the pillar, now the Dijnni has no escape.
    Fight it, and defeat it to get a new Dijnni, Cannon.

    After, it's time to get out of here. Go back down the vines, then east
    and up the vines there and go up the stairs. Here, go up the other stairs
    and then again and you'll be ouside again. Go south and down the stairs
    then go south and you're on the other side of the mountains!

    4.128 World Map [GS004128]
    ------------------------------
    Here you'll see a ship... Go to the ship and you'll be in East Indra
    Shore. Go south a few steps and your party members will come out and have
    a little chat then tell you to continue on. I think there is an item here
    you can get back you can't access it right now since you'll need a water
    adept. So leave and west until you see a cave, so enter to cave.

    4.129 Indra Cavern [GS004129]
    ---------------------------------
    This cave is fairly small, go north and follow the path until you see
    a wooden pillar. Have Felix use move on it so that it's in the middle.
    Then Lash the rope, climb up and go to the stone tablet. You'll acquire
    the tablet, and now you'll be able to combine two summons. A Venus and a
    Mar will allow you to summon Zagan. So don't wait! Try it out! So you're
    done here now so leave the cave and keep going west

    After a while go south when you see a bridge, cross the bridge then go a
    bit more south and cross another bridge. Now head east and you're at a
    town called Madra.

    4.130 Madra [GS004130]
    --------------------------
    Go up the steps and the two guards there will check you for something.
    You'll have a little convo. and then continue into the town. There is
    a weapon shop as well as a armor shop here. The item shop and the Inn is
    almost in every town in Golden Sun so feel free to visit those. You can
    buy some boots here, that'll add 6 to your characters defense since you
    probably don't have any boots yet. They do cost quite a bit, $270 for a
    pair, so you'll have to go battle some more if you don't got enough for
    3 pairs.

    In the house to the west of the Item shop there is a wooden box inside
    containing about 15 coins you can take. Also there is a jewel in the
    house, keep that in mind since you *might* need it for later, but you
    can't take it right now. When your done talking to everyone and checking
    out the town, go visit the prison which in the southwestern most corner
    of the town. Go and and watch what happens, kinda koo don't you think?
    after you can try talking to that guy, who is Piers. I won't tell you who
    he has yet, you can find out later by yourself. If you use Mind Read on
    him, you'll find out that he knows Psynergy and he sense that you're using
    it near him. When you're done, leave.

    Outside, the lady and a man will enter the prison, then they come out and
    grant you permission to go to the Osenia continent. But don't go there
    just yet, there is still things to be done here.

    Go to the town's gate, then down the first set of stairs. Head east. You
    will see a girl standing in front of a cemetary. You can examine the
    grave stones but you won't find anything. So go north of the cemetary by
    going from the west of the grave stones and down the ladder in the north.

    4.131 Madra Catacombs [GS004131]
    ------------------------------------
    Climb down the ladder then south to the next area. Go west then north
    thru the door and north again then down the ladder. Go west from here
    the thru the door. Climb up the vines and use move to pull down the
    wooden pillar. Run to the end of the path, climb down the vines and into
    the hole to to next area.

    From here, jump right, then up and down the stairs. Go north and get the
    chest with Tremor Bit inside. It's a Psynergy you can use when you equip
    it on anyone of your characters. So you're done here, for now atleast.
    You can try to continue, but you can't because first it won't let you
    enter the door in the other side of the cave and second even if it did
    you'll need Frost to complete the quest here. So exit, either running
    back to the exit or use Retreat. Now when you're done, leave town and
    head west a bit and run in the forest until a Venus Dijnni appears. Then
    make sure you are ready for this battle because you need to fall it the
    first turn else it runs away. Look in my Dijnn section on how to beat it.

    After you capture Iron, go northeast of Madra and head for the bridge.

    4.132 Madra Drawbridge [GS004132]
    -------------------------------------
    When you enter the bridge area you'll see an automated sequence with
    Felix and the two guyz there. After, just run across the bridge then go
    northeast to a spot where you see two circle thingys on each side and a
    huge rock in the middle.

    4.133 Osenia Cliffs [GS004133]
    ----------------------------------
    Here, you'll find out that there is a crashed Champa ship here. Go
    northeas a bit, climb the rope, and you'll be on a piece of the broken
    ship. Then go right a bit and jump north. Then jump right and use Lash
    on the rope there. Go south down the vines and nap yourself a Pirate
    Sword. Now make your way back and go *UP* the vines. Jump across the east
    part of the ledge and continue east by going down the vines. Exit and you
    will be in Osenia Continent.

    _____________________
    /4.14 Osenia Continent\ [GS004140]
    -------------------------------------
    Welcome to the new continent. You'll continue with this amazing game here.
    The monsters here is a bit more challenging, but you should be able to
    handle them with ease. So now go southeast into the desert there.

    4.141 Yampi Desert [GS004141]
    ---------------------------------
    First area of your visit on this continent, and it's already so big of a
    desert haha. Well I better get started.

    From where you entered, go east then south. If you keep going east you'll
    reach a deadend with a few wooden pillars. Keep going east follow the
    path until you see a unreachable treasure chest. Use Pound on the wooden
    pillar so you can take the Guardian Ring from it. Then go north then east
    and into the next area.

    Go east and you'll find the elder and his party there, stuck in the
    desert. After you've talk to them (if you want to), go south then east
    to the next screen.

    Here, go north a bit and use Pound on the pillar to keep going. Go north
    and Pound the pillar in the north between the two rocks. Get an antidote
    from the chest. Now go back and re-enter the area.

    This time, same thing, Pound the first pillar you see. Then go east, past
    the two pillars that are side by side to each other and keep going east.
    When you reach the end Pound this pillar go north then west until you see
    a pillar next to the wall. Pound this one to reveal a ladder. Climb it and
    head west, hop across the pillar to your left, then go south. When you get
    to the end, jump across the pillar to your right. Once you're on the other
    ledge go south and jump the two pillars here which will lead you to the
    west. Go south and hop the pillar here that takes you to the right. Here's
    the Jupiter Dijnni. After defeating it, slide down the slide located left
    of where you are. Then Pound the pillar just northwest of you. Go north,
    when you reach the two side by side pillars head east then go south and
    down the slide then east to the next area.

    You'll see a Psynergy Stone as soon as you enter the area. Use it if you
    need it. A good option is to heal your party with cure then use the
    stone, but it's up to you. When you're done here, head north from the
    Psynergy Stone and Pound that pillar. Climb up the ladder (stones), head
    west a bit then north into the next area.

    Here, you'll see a moving creature under the sand. Pound the pillar
    that's left, and it'll go east, then reveal itself and head east to the
    next screen. Follow it to the next screen, and it'll be running around
    again. This time the scorpion won't always run to the north, only if you
    hit the pillar at the right time. The way I did it was hit the pillar as
    soon as the scorpion run past the pillar, then it'll go north. Head north
    into the next area.

    Here you'll see two pillars. You need to hit the one on the right. It
    gets harder this time. Here's an example:

    ,,,,,,,,,,,1 P = Pillar
    , 1 = HIT!
    ........ , , = Pattern 1
    . , . = Pattern 2
    P ,
    . ,
    ,,,,,,,,,,,,
    .
    ........

    So that's the pattern that the scorpion will run in. There is two
    different patterns, so look for it when it runs in the first pattern, and
    hit EXACTLY when it hits the "1" mark. The scorpion will then run to the
    north in the center of the sand. Now if you failed, re-enter the area and
    try again. But should you follow my instruction properly, you should get
    it in the first try.

    Now save, heal all your party members then go to the scorpian. King
    Scorpian will then use Scoop on the sand and you'll fall below followed by
    King Scorpian. To find out how to beat it, read in the Boss Strat Section.
    You get a Vial and a Scoop Gem for defeating it.

    After you defeated it, equip the Scoop Gem and use it on the patch of sand
    in the middle. You'll see a water shooting up from below. Go on it once
    it's back down. Now you'll be back out on the suface. I suggest you use
    retreat and get back to the entrance, since you'll go near there anyway.
    It'll save you sometime.

    So from the entrace, make your way back to where the group of people were,
    then head south. When you get to the end, head west this time and use
    Scoop on the sand patch in the middle of the four rocks. A ladder will
    appear, so go down the ladder and follow the path to the other side and
    then go up the ladder. Then exit the cave.

    Now go east and climb up the ladder on the wall, then again. After go
    west and you'll see the group of people that you saw earlier. Those
    people will then take the path that YOU discovered and get thru the
    desert. Well anyways, you head north into the next area.

    Here, you can find a few patches you can scoop, or in other words dig.
    The only one that contains something for you is the easternmost one. So
    Scoop that and get 315 coins. Now head north into the cave.

    Inside the cave, you'll see moving sand tiles. Once you go on them, you
    get carried to wherever by them. You'll want to go on the sand, then let
    it take you to the north part of the screen where you'll want to go on
    the north ledge. From there, go east a bit and cross the sand there to
    the other side. Then, head east a bit then south and on to the ledge,
    as soon as you see the treasure chest hop on to the ledge to grab it. It
    contains a Hard Nut. Now make your way back to where you were (in the
    middle of the two different sand thing). From here, you'll want to go to
    the other side of the sand, so if you haven't figure out how to do
    it, try to go all the way up, then RUN across, it makes it easier and
    almost always works. When you are on the other side do the same thing and
    get back on to the other side. Here, go as north as you can, then hold
    right as you get on the other sand. When you get to the spot where you
    can stand on between the rocks just right before the pillar, use Pound
    while facing it, then go in and get the chest with a Blow Mace inside.
    Blow Mace is a powerful weapon (for now) for either Felix or Sheba. I
    would suggest giving it to Sheba since her attack is relatively low and
    Felix still has his Themis' Axe while Sheba has nothing. Go back into the
    sand, and then when you can head right. Then down the ladder to the right
    of where you are and out the door in the south.

    You'll be outside once again, follow the path here which will lead you to
    the north then east. In the next area, you'll see a large sand fall (can't
    really call it a sand waterfall), so to go across this, you'll need to go
    from the very top and hold "B" to run across it. Once you cross it, follow
    the path which will lead you to a smaller sand fall. No way you can run
    across this one, so just fall down it. You might ask, then why not just
    fall down the first one? It's the same thing! Good question, so answer
    that yourself haha. So from there, go east then north. You can see a rope
    up on the ledge which can be Lashed. From here go east to a ladder. Climb
    up that ladder, then go across the two sand falls. Now you can see a
    ladder, but don't go up yet. Go southwest and Lash that rope, climb up
    and you'll see sand rushing out in a circle shape thing. Go left one
    space to fall down so that you hit the rock and you can get the treasure
    chest with Trainer's Whip inside. Now make your way back, across the
    two sand falls, but this time, you don't go south, head north and up the
    ladder. Now go north then east, across the first sand thing, then on the
    second one you'll want to make your way to the middle ledge so that you
    can continue. If you can't do it, try this, run across the sand fall at
    the very top, and you'll end up on the top ledge. From there just fall
    down and you'll hit a rock that'll stop you, now you can go east.

    Now you have two choices, you can go south to Garoh, or north to Alhafra.
    In you want more work now, head south, if you want less work, go north.
    I choose the easier path, even though it's more work, so I'll go south and
    continue with the game's plot later. However, you can go to Alhafra to get
    yourself some new weapons and armor, but I warn you, don't get Leather
    gloves for you girls since you can soon get a Armlet which is way better
    than the gloves. Also don't get the Open Helm since you can get Bronze
    Helm from Mikasalla. So Garoh it is. So from there, go south and down the
    sand fall, go south thru the cave and then you're once again on the world
    map.

    4.142 World Map [GS004142]
    ------------------------------
    Follow the path east the south. You'll come across a bridge but don't
    cross it yet. Instead, continue south and you'll soon see a town.

    4.143 Garoh [GS004143]
    --------------------------
    To get to the actual town, you'll need to make your way up the side of a
    mountain. To do that, you have to push the pillars out of your way and
    go down slides. It should be pretty easy for you to figure out at this
    stage of the game. Once you're on top, it'll get dark, at night in other
    words. As soon as you get closer, you'll see a Wearwolve. Go into the
    town, everyone will have a hood on, don't worry about that, nothing to
    do with you. Not much to do here except maybe you'll want to rest at the
    Inn for $24 a night, when you're done leave.

    4.144 World Map [GS004144]
    ------------------------------
    Now before you head to Air's Rock, you might want to visit the next town
    that is just west of here. The reason for this is because you can get
    another Mars Dijnni, a nice new Artifact, and some nice new armor and
    weapons. To get there, just go south a bit from Garoh, past the bridge
    then just make your way west from there on.

    4.145 Mikasalla [GS004145]
    ------------------------------
    Here, get yourself some new stuff. Then go up the watchtower by the
    entrance once, and jump to the side. Follow the ledge here to get 82
    free coins. You'll also see a Mars Dijnni there. So go to the lower left
    corner of the town, and between the chicken and the sheep, use Scoop
    in the middle of the light color ground tile (the ones that's not
    green). It'll reveal a ladder. Go down the ladder.

    Follow the path and and it'll lead up. Then go outside and head north to
    find the Dijnni. Get it, now you have your second Mars Dijnni, Spark.
    Now that you got the Dijnni it's time for you to get the new armor and
    artifact, after you're done, leave and head back to Garoh, from there
    head north across the bridge and Air's Rock here we come.

    4.146 Air's Rock (Outside) [GS004146]
    -----------------------------------------
    This part is long, VERY LONG. If you check out gamefaqs' message board,
    you can see a lot of people having problems with it. I have never had
    any problems in a game where I cannot get thru an area (other than in
    Plantscape: Torment). If I do have a problem I'll use a guide to help
    (even with a guide I couldn't figure out Plantscape ). So I'll try my
    best to make this as easy for you as possible.

    So here we go, from where you enter, go north, you will have to use a
    lot of whirlwind here, so don't waste Sheba's PPs. Go to the right side
    of the sign, I mean like right next to it. Then use whirlwind while facing
    north. The path will now clear, head north, west, south, west. Then use
    WW (WW = Whirlwind, going to use that from now on) while facing south. The
    WW should blow the sand away that's blocking the path to a treasure chest.
    Head back to the point where you can go north. You will see a big purple
    cyclone like object in the middle, and a chest at the side. Get the chest,
    and end up battling it. The mimic could be tough, but should be. Summoning
    Fog on it will be nice. Then just hack away with everything you've got and
    it'll be done pretty fast. You get a Lucky Metal for your efforts. Lucky
    Metal is consider a rare item (I think), it's a very nice item so try to
    collect more of them during your adventure. Now that you beat it, go east,
    south, east, north. You'll come across 4 rocks, and a two way fork path. Go
    east then south and east when you get to the fork. Continue east, then
    north and you should see the a wind stone, stand behind the rock and while
    facing west use WW and blow those sand away. It'll reveal a treasure chest
    that you can probably get later on. Go south, and keep RIGHT at the time
    and at the end of the path you'll see a wind stone. Use it and get rid of
    the sand on the left side of the stone. Go back north, at the first
    intersection you see, go west and go AROUND the rocks then south. Follow
    the path to reach another wind stone, and so use WW from there to blow
    away the sand there. Now head back north, then when you're back at the
    4 rocks at the intersection, go south and then east you'll be almost back
    at the beginning. Back instead of going south, head east this time. You'll
    be in the area which you just cleared the sand. Follow the path here and
    you'll arrive at the entrace. Use WW and get rid of those sand on the
    left side of the entrance. Now head back to the entrance and go into the
    path that you just cleared. Follow the path and you'll get to the end and
    take Smoke Bomb from the chest. Now from where you are go north just a bit
    to find another wind stone. Use WW on that to clear the path up north. Now
    head back to the entrance. Go north, then west a bit then south, west,
    and follow the path there which will take you all the way north and then
    east a bit where you'll find the big purple cyclone. Use WW on it, and
    it'll blow away all the sand on the side of the mountain. So now head
    to the ladder and climb up.

    In this next area, go left, climb up. You should notice small tornadoes
    flying across the screen, becareful, they'll blow you off if you get
    caught in them, and then after you'll have to climb all over again.
    Anywayz, after you climb the first ladder, go left and climb again. This
    one is longer than the first one. Once you get to the top go east and down
    the slide. Wait for the tornadoes to carry you away. You will be on the
    ledge on the right side. Go down that slide, and down another slide, then
    go west and south and wait for a tornado to carry you to the right side.
    There is a pillar to the northwest of where you land, push it down. From
    the pillar, go all the way to the right and climb down. Here you can find
    a weapon named Storm Brand. Weapon for Felix, which should be your most
    powerful weapon for now. What I suggest your characters use is:
    Felix - Storm Brand
    Sheba - Blow Mace
    Jenna - Blessed Ankh

    So now climb back to the top, go left, climb up, follow the ladder to get
    to the top. Go east, climb down, wait for the wind, then you'll end up on
    the left side ledge. Climb up ladder here, climb up again, push the pillar
    down, and then wait for the tornado. Then when you get carried away to the
    next side, climb up.

    New area, finally. Three words: Don't get hit. If you do get hit you'll
    have to start again. So from the very bottom, climb up, past the first
    wind releasing thing, then past the second one, pas the third one and the
    fourth one and you're at the top. Once you're at the top, go east and to
    the next screen.

    From here, climb up, then go west, up, and east. Two pillars here, move
    the movable one to the left. Now climb down one level, and go right. Slide
    down the slide to your right. You'll be back at the bottom. Go right, and
    step right on the wind creating thing. you'll be carried upwards. Now go
    west, and use move on the pillar there and jump across. Slide down the
    slide and let the tornado do its job. Once you're on the upper ledge,
    climb up then to the left and into the next area. Climb up again here.

    In THIS new area, you'll see fog that starts to appear. If you keep
    climbing, you should realize pretty soon that the screens are the same.
    So pull the pillar there towards you. Now climb back down. Go back east,
    and keep going east and down the slide. Down the slide again, and then go
    west, up the ladder. This time, don't go to the two pillars. Instead keep
    going up then go west. Climb up here, and go up the ladder that is located
    where you just moved the pillar. Use WW on the big purple cyclone.
    Congratulations! Fog gone! Now you are suppost to go up here, but to get
    an item, get back to the other side, where you moved the pillar. Not going
    to tell you how again, so make your way there.

    So now you're on the other side of the purple cyclone... well what used
    to be purple, now grey/white. Climb up the long ladder and get Fujin
    Shield from the chest. Equip it on Felix, since it's the only character
    you can put it on right now. It should be pretty good compare to whatever
    you've got right now. SO make your way BACK to the LEFT side now lol, yea
    I know, so much work. So when you do get back to the other side, climb up
    the long ladder and you'll see 5 rocks at the top. Go north you'll see
    nothing but a purple cyclone. You might ask, WTF! All that work for
    nothing? well hold your breath... use WW on it, and huge lightning will
    come down and open up the ground there, revealing a ladder and stairs to
    Air's Rock below you. So climb down and enter.

    4.147 Air's Rock (Inside) [GS004147]
    ----------------------------------------
    FINALLY! You're INSIDE! WOOHOOOOOO! So... as soon as you enter, you'll
    see a Psynergy Crystal on the ground, which can be used to restore your
    used up PP. For me, I didn't need it, two out of three of my characters
    had full PP lol. Well continuing, go south, that means all the way south,
    then west, north, west and down the ladder. Just follow the path, around
    everything that is here up the ladder and down the stairs.

    Second floor. Go right thru the door. Go east and you'll come to a 3-way
    intersection. Head north, follow the path to a pillar puzzle. Climb down
    the ladder that's available to you. Then move the pillar closest to you
    (the one on the far left) 2 times right then up. Pound the grey pillar
    that's on the right side. It'll jump back up on the other side. Move the
    wooden pillar that's in the north down then use "Move" and move it right
    once which will be exactly the same spot as the pillar you Pound. Now
    go back up and jump across it. Then go south and down the ladder. Jump
    across the floating tile, then use WW and blow away the sand there. Go up
    the path that you just opened, climb up the ladder and use WW while facing
    south to blow away the sand in the southern area. Now go back down the
    ladder, then up the other ladder and go south, thru the path you just
    opened. Follow the path, down the ladder and push the pillar to the thing
    like looks like a hole (I thought it was going to fall thru at first).
    Then make your way back, in the area next to the pillar puzzle, go west
    from there. Thru the hole and go south, then jump on the pillar that you
    just pushed. Then follow this path and down the stairs.

    Third floor. Go north, then down the ladder, east, up the ladder and up
    the ladder. Go east a bit then north and push the pillar over. This allows
    you to get to the other side. Then go north and follow the path until you
    reach the ladder, down the ladder, and use move on the pillar to move it
    to the right. Water will stop, then go next to the water hole and use Move
    to move the pillar back to the left. Head up the ladder and onto the
    pillar the jump across and then thru the hole. Climb down, move the pillar,
    then up the ladder and go south follow the path. Move the pillar there one
    to the right, then go back and jump across the pillar. After that, go
    south, pillar here, move it to the right once. Then down the slide and
    up the ladder. Follow the path to the left.

    You will now be back in what I call the "Main Room". Jump and make your
    way across to the left and down the stairs you go. Face west, then use
    WW to make the wall turn. Climb back up and jump, run, jump and you're
    across to the other side. Climb down then left then back up. Go west,
    follow the path there until you reach a ladder. Go down and use WW on the
    wind stone while facing south. Make your way back, but don't go down the
    ladder this time, instead, go north then east and across the rope there.
    Once on the other side push the pillar down and head back across then
    jump across the wall thing in the middle. Then across it and walk across
    another rope that leads to the south. Follow the path here and down the
    stairs.

    Holy, fourth floor, so much work... well go left and get item from the
    chest. Then go back and follow the path to the north, then thru the hole
    then down the ladder. Go east, past the ladder jump across those floating
    tiles. Make your way to the other side, then climb up. Follow the path,
    down the ladder then WW facing north. Climb the ladder, across the rope.
    Follow this path, down the ladder to reach another wind stone. Use WW
    while facing west. Climb up, run across, then go all the way west. Jump
    on pillar at the end, climb rope. Follow the path here, jumping across
    all the ledges until you reach the right side, then south into the Main
    Room. Just across, and climb the ladder. Climb ALL THE WAY down, then
    go east a bit and down the stairs into a purple room full with blue
    crystals.

    Go south and then around to the southern side of the room. You can
    go and touch to Huge Blue Psynergy cystal to replenish all you PP if
    they're really low, which I doubt unless you use a lot of Psynergy. Keep
    going and go around the room in a counter-clockwise motion and head up the
    stairs. Jump on to the floating tiles that are the closest to you. Then
    use WW on the purple cyclone. All of a sudden everything around you will
    feel alive. Before going up using the little tornado, jump back across the
    tiles, and go to the tiles on the right. Jump those and head outside, then
    push the pillar to the left. Now go back and go up via the tornado. This
    will take you up above, to a pretty high level I would say. Use WW on the
    purple cyclone again, and it'll feel even more alive.

    After using WW on the purple cyclone, jump left, use Move, then jump on
    the ledge and push the pillar. Jump down, then head east and around then
    stand in front of the tornado creator. Then grab the chest with Vial, then
    Move the pillar and get back to the side ledge. Run south and around the
    room, then up the ladder and down the stairs.

    Here, go west and thru the door, down the stairs and push the pillar two
    times left, then go back and get carried west by tornado. Jump on the
    pillar and go north. Here, you see a movable tornado creator, move it all
    the way up, then get carried to the west ledge. Get Clarity Circlet from
    chest. Slide down the slide, then go back and move the tornado creator
    four tiles down, then get carried to the other side. Go south thru the
    door frame thing then push the pillar the to right and down. Then go west,
    and head all the way around until you reach the floating tile. Solve this
    fairly simple puzzle then use move on the pillar to move it so that you
    can go back and down to the next floor, yes, you heard me. So go back now
    and head downstairs.

    Third floor, again, down the ladder then head east. Across the rope here,
    then again the rope a bit south, climb the ladder, then across these
    ropes. Go south to level 4.

    Fourth floor... go west then south and use WW on air stone while facing
    east. Now face south and WW while facing south to blow the tornado creator
    to the south. Head back thru the path that you just cleared and down the
    ladder. Now head south, and up the ladder, then get carried to the right
    side. Get chest containing some coins. Slide down, then go south. Head
    east and climb up the stairs. Keep going east and follow path, push pillar
    down and head back now down the stairs.

    Fifth floor... go west and follow path to get Vial, then continue north
    and Move the tornado creator to the right. Now you can head up the other
    path. Do so. Down the stairs.

    Sixth floor! FINALLY! Here, follow the path and thru the door in the east.
    Then climb down, go south and get carried across. Once on the other side,
    climb up and go all the way up. Then jump the floating tiles, and at the
    end of the path the door will open. Head inside.

    Here, you'll be in a room with purple clouds. Go north jump up to the
    north. The tiles will disappear after you jump on them. Go north and
    examine the stone. Sheba will come out and touch the stone then learn
    Reveal, finally we can continue with the plot. BUT! We're not done here,
    just yet, yea I know, but just bare with me cuz we're SO close to be out
    of here. Go left, hop the floating tiles. When you're at the circle of
    tiles, use Reveal and then hope across. Follow path to the Psy Crystal.
    Now use Retreat, and you should be in the bottom entrance. Go north and
    hop the floating tiles, then when you get to the north ledge go left and
    hop those tiles. Go on the tornado creator and get carried up to the top.

    Now read my faq starting from "4.147 Air's Rock (Inside)" on how to get
    back to the THRID floor from the top. Just make sure you go right on the
    second floor and not left.

    Once you're there, head down the ladder, go right and up the ladder. From
    the stairs of the third floor, head east then north and down the ladder.
    Go east and up the ladder. Then follow the path north once you get to the
    pillar move it aside. Then keep going and head southwest. Move the pillar
    here all the way to the right, then go north and jump across the pillar to
    the other side. Go north climb down the east, climb up, then north and get
    carried across to the other side. Use WW on the air stone while facing
    south. The pillar will get whirlwinded to the beginning of the floor. Now
    make you way back to where the pillar is and push it down then jump
    across. Go northeast examine the stone and get new summon called "Flora".
    AND YOU'RE DONE! Finally! Congratulations! haha . Now use Retreat, and
    use it again to leave. Once you're out, return to Garoh.

    PS: If you've notice, there is a chest outside on the mountain of Air's
    Rock that requires Frost to get. I do not know what it is but we'll have
    to come back later to get it. (Yea I kno you're thinking, AGAIN???) Well
    unfortunately we don't have a choice right now. BTW, by the time I was
    done here, my chars was ONLY L13, which is kind of low... considering
    some people level up to like L15-20 here... well just thought I would let
    y'all know.

    4.148 Garoh Revisit [GS004148]
    ----------------------------------
    People here will still be wearing hoods and long clothes. Well head north,
    then east and find a big rock. You'll see a Wearwolve using Reveal, now
    that you have it, you can use it to get into the rock to a blue walled
    cave.

    Follow the path to soon find the little Wearwolve you saw earlier. He'll
    then run, follow after it. So west then north and into the next area.

    Then just follow the path and at the end, you'll meet Maha... Listen to
    the convo... after you'll end at the Inn, now head back to Maha. After
    you're done talking with him, he gives you a Dijnni for helping him out
    figuring out how they become Wearwolves. Now exit, and head into the cave
    north of the Weapon Shop.

    This is actually quite neat. You can enter different places and shops
    underground, koo huh? Well from here go west then south and you'll see
    circle of floating tiles. Use reveal then hop across. Follow the path and
    exit the cave. You'll come out left to the Weapon Shop. So head south and
    get a Hypno's Sword. Perfect weapon from Jenna, since What Felix and Sheba
    has is probably already stronger than this Sword. Now exit Garoh and head
    to Mikasalla.

    When you get to Mikasalla, don't go into the town since you've alreay done
    all that needs to be done here. Therefore go north and follow the path to
    the east until you'll find a cave. Before you go in, search for a Dijnni
    in the LIGHT GREEN area south of the cave. Once you find it and get it,
    enter the cave.

    4.149 Osenia Cavern [GS004149]
    ----------------------------------
    When inside, follow the path then Scoop at the "X". Go down then follow
    the path and get a new summon, Megaera. Now that you got the Dijnni, you
    can head back to Mikasalla. You might want to buy some equipments from
    Mikasalla if you couldn't affort it before. When you're done, it's time
    to head to Alhafra. From Mikasalla, head southwest and across the bridge.
    Now make your way back to Yampi desert. What does that mean? That means
    you didn't have to go thru Yampi desert to get to Mikasalla and Garoh, but
    it's a good thing that you did have to come thru because you got a Dijnni,
    a weapon, and a Class changing item.

    4.150 Yampi Desert [GS004150]
    ---------------------------------
    Go east then south and follow the path to the next area. Here go south and
    follow the path and down the ladder.

    In the cave follow the path and up the ladder. Outside, head east and up
    the first ladder, then the second and go west then down the ladder. Now go
    north. Then go north again and into the cave with the moving sand. Here
    make your way thru and out the cave in the southeast. Follow the path here
    to the next area. Here, go east then fall down the sand fall. You will see
    nine rocks, nothing here. Keep going and follow the path to the next nine
    rocks. Use Reveal here, and get chest with Lucky Metal. Now make your way
    to Alhafra. (If you don't know how, read my walkthru above to find out
    how.

    4.151 Alhafra [GS004151]
    ----------------------------
    When you enter, the crew from Madra will enter the tonw. Listen to what
    they have to say then continue. After you're done, go down the stairs that
    is to the right of the weapon shop. Then head east to Eastern Alfafra.

    Go on to the ship and watch a auto sequence, after that, go into the
    building in the north, then down stairs and go south. You'll see another
    auto sequence by Briggs and one of his crewmen, then you'll have to
    fight... read my Boss Strat section to find out how to beat him. After you
    defeat him, you get Vial. They'll all be on the floor, and everyone would
    come and you'll have an extremely long convo. After when it's all
    finished, don't exit the ship yet. Go south, move the big box then head
    inside. Use Tremor on the big box in the upper right corner. Then the
    orange object will fall from it. Get Large Bread then head back on to the
    ship's deck.

    Now go closer to the sail of the boat and have a short convo with your
    party members. First go near the wood, then use Move and move the rock of
    the pole and into the water. After at the ledge of the ship and above the
    wood, push the wood off the ship. Then head up the stairs like thing and
    go down the pole to the end, then push the rock in the south into the
    water. Then from there, use Move and move the big box into the water. Head
    back up the pole and back on to the ship, and where the wood was, jump
    across on to the pole then go south and climb down. Hope the wood and
    boxes there. Then go east and follow the path and Move the big box once
    to the left. Then make your way back on to the ship. Go down the main pole
    in the middle, then up, left on to the rope, then at the end of the rope
    go south and then hop across on to the ship. Go north and use Lash. Climb
    across then follow the path. Then Pound the pillar and head south and use
    Move on the box and move it twice into the water. You're done here for
    now, since you'll need a new Psynergy to break that huge rock. so leave the
    boat then head for the Major's Mansion.

    A women near the stairs will find some coins in the jar. You can find some
    too in the jar to the east of her. But instead of coins you find a Lucky
    Metal which is better than coins. You'll see a hungry kid at the bottom
    of the stairs. Give him the Large Bread and he'll tell you to go find his
    dad. Anyway, go find the Major, on the way there, use Reveal on the Grave
    Stones and get Psy Crystal. Then talk to him and answer Yes. Then you're
    now ready to leave the town and head back to Madra. You'll have to go
    thru Yampi desert again.

    4.152 Yampi Desert [GS004152]
    ---------------------------------
    From where you are, go east until you see a ladder that you can climb.
    Climb up that and head east. So just follow the path here and then thru
    the cave and south. Then just slide down the slide and go southeast,
    follow the path there and out. I've manage to get thru this whole part
    while only fighting "TWO" battles LOL, that's skills haha. Well on to
    Madra we go.

    4.153 Madra Revisit [GS004153]
    ---------------------------------
    Here, you'll find out that Madra just got attacked by Kibombo. You'll also
    find out that Piers is after them because they stole the Black Orb and he
    needs it to power his ship. So west we go to Gondowan. Make your way thru
    the path until you get to Gondowan Cliffs.

    4.154 Gondowan Cliffs [GS004154]
    ------------------------------------
    When you first enter the area, you'll see a dog, you should also notice
    that the view of this area is quite nice and pleasing. Anyway, left of the
    dog and on the hazel colored patch in the middle of the grass, Scoop, then
    stand on it to get boosted up to the ledge above. Then jump across and now
    you have two options, you can reach the Dijnni either by going down the
    slide or climb the vines there. I decided to climb the vines.

    So climb those vines, and follow the path and climb some more vines, and
    more vines, then go west. Here you'll spot a Mars Dijnni, can't reach it
    yet. Slide down the middle slide and head west until you see the huge tree
    trunk. Move the tree down to the water, now you can hop the tiles below
    in the water. So head back, slide down, then climb down the vines and hop
    on to the first tile, from there, go west, west, west, north, north, west,
    walk north, then hop north, walk west, hop west, walk north, hop west,
    walk west, hop south, south, south, west, walk north, north, north, north,
    east, east, walk south, hop east, east, north, north on to the tree trunk,
    north, west, west and up the vines. Follow the path here, then climb the
    vines, follow the path south, then you'll see the two ledge where you can
    hop across, do so, then before going down the vines, go north and follow
    the path to get yourself a Sleep Bomb, now make your way back and this
    time down the vines. Then follow the path and up the vines. Then up more
    vines, and you'll see a rope here. Don't walk across that yet, we still
    have a Dijnni to get. So up the vines, east, and up more vines. Then
    follow the path until you see some more vines, don't climb, instead go
    south and battle the Dijnni. Save, cuz this Dijnn will run. After beating
    it, go back to the rope and across the rope, and down the TWO vines, then
    follow the path and exit.

    _______________________
    /4.16 Gondowan Continent\ [GS004160]
    ----------------------------------------
    4.161 World Map [GS004161]
    ------------------------------
    So you're now on the Gondowan Continent! Nice! Before you head to Naribwe
    Village, go northwest from where you are, then west past the bridge and
    go south. Keep going until you past another bridge, then keep going south
    until you reach the south area with the forest near the beach. Walk around
    here and search for a Mercury Dijnn, Chill. After you get it, it's time to
    get to your next destination, go back northwest from where you are to get
    to Naribwe Village.

    4.162 Naribwe Village [GS004162]
    ------------------------------------
    This village is quite nice and peaceful, atleast at first. New weapons and
    armor here, so purchase some if you need. Head to the Inn, use Lash on the
    rope that is right next to it. Then climb down and get Thorn Crown from the
    chest. Then go to the house in the left side of the town, go thru it, then
    WW the leafs and reveal the ladder. Up the ladder then use Reveal to see
    a treasure chest in the middle. Pick up Unicorn Ring. Now there is nothing
    left to do here, head north follow the road to Kibombo Mountains.

    4.163 Kibombo Mountains [GS004163]
    --------------------------------------
    When you get here, go up the stairs. Then go right, and see an auto sequnce
    here, after it's done, go east then push the box to the right four times,
    then up. There is another box, so Move that to the left. Now head up the
    vines and jump across then climb up. Follow the path across the entrance
    near the guard, then head west. When you reach the pillar, push it down
    and continue then up the vines. Head east from here until you reach the
    slide. Slide down and go north and get Disk Axe from the chest. Then go
    back to the box and Move it all the way to cover you so that you can climb
    back up the vines and use Lash on the rope then climb across. Go south and
    down the vines then push the pillar down, now head back and go north to a
    new area.

    Here in this area, go to the box, then move in once, then left twice, and
    wait for the guard to be right under you, then push the box on to him. Now
    he won't be able to see you. Go down the vines and get Power Bread from
    the chest. Go west, and climb up the pillar in the left side. Then go
    north and jump across, then push the pillar down to the right so that it
    traps the dog in the south side. Now head back and down the pillar. Then
    go straight up and into the cave. Use Reveal here then find a Smoke Bomb
    in one of the wooden box. Then leave and the pillar will be gone, so the
    dog is free. Now use Tremor on the box with the bone on top, then the dog
    should go for it, that leaves you free to go east, b4 u use WW on the
    leafs, go south and get Tear Stone. Now go and use WW on the leafs to
    reveal a cave then enter it. Follow the path here to the other side and
    out the cave.

    You're now outside, climb up the vines, then head west and down the vines.
    From here go west and down the stairs then hop across the to the left and
    exit is to your west.

    4.164 World Map [GS004164]
    ------------------------------
    From here, go east across the bridge, then head north and east to the town
    Kibombo.

    4.165 Kibombo [GS004165]
    ----------------------------
    The sky will turn dark, you'll notice there are candles on every door, so
    you can't enter them. At the entrance, the poles there don't have rocks
    beside them so you can go thru. Go to the left and Lash the rope. Then go
    right and jump across all the poles. Then head north. The priest is there,
    but you probably don't need to talk to him right now, so from the priest,
    head west and hop all the poles until you reach the house on the left
    side, from there, don't hop to the left since you'll need Frost to make a
    ice pole to hop that, instead, jump on the roof of the house then keep
    going west and hop left on to the ledge. Then head north and you'll see
    the ceremony starting...

    When you gain control again, head north and you'll see Piers. You guyz
    will have a convo. After when you gain control of Felix again, go north
    and use Move on the pillar. There is a Psynergy Crystal if you climb up
    the vines. Use it after you've heal all your characters. Then have another
    convo with Piers, then go north and follow the long path along the ledge.
    Then at the end of the path, go down the vines then north, you'll have a
    convo here, and get to see Felix Scoop around. Then after, head back to
    the X crack near the vines and Scoop then down the ladder. (You could skip
    the whole convo by just digging the crack right at the start! But I
    suggest that you don't since this is probably the first time thru and
    won't want to miss anything in the game.)

    4.166 Gabomba Statue [GS004166]
    -----------------------------------
    Follow the path west, then when you get to the end and up the ladder. The
    two red gears (I'll call them gears) will push you thru, making it
    impossible to go back. Then after go up the ladder.

    From where you are, go west then north and then east, as soon as you reach
    the first path where you can go south, go and fight a Mimic. Then follow
    the second path to get a Bone Armlet. Now there is nothing left here, go
    to the fourth path and up the ladder.

    Rope can be Lashed here, but from the other side. More gears here, go west
    and then go north. Lash the rope here to the gear, wait for the gear to
    turn the Lash thing almost straight horizontal to the other Lash thing,
    so Lash it and everything stops. Now you can go back and run north to the
    next floor. But before you go up the ladder, Lash the rope first. Now up
    the ladder.

    This floor, go south, you'll see a Dijnn, then all the way south and jump
    across to the west. Follow the path and up the ladder.

    Follow the path here, you'll see a ladder, don't go up yet. Keep going
    west al the way to the wall. Then go north. You'll soon see a rat, once
    it sees you, it'll run. Keep going and then hop across, then north and
    hop back across and down the ladder.

    Go down this ladder and to the lower floor.

    Here on this floor, make your way south and there will be three paths,
    take the path in the west, then continue south. You'll soon see a flashing
    gear, Pound the pillar beside, then head all the way back to where you
    saw the rat. Then go to the blue and red gear, and jump on to the red gear
    from the east side. Then jump north to the blue gear and east to the green
    one, then down to the green one, and walk on to the blue one. Then east,
    north, east, east and south on to the red one. You'll be in the other
    area, so follow the path and down the ladder to the east. Then down
    another ladder.

    On this floor, there is two paths from the ladder. First go left, get
    Elixir, then go back and go right. Once you get to the flashing gear
    again, Pound the other pillar, now the gears will reverse. Now head back
    to the area where you saw the rat, then go to two purple gears that are
    parallel to each other, go on the one on the left side. Then you can fight
    the Venus Dijnn. Make sure you save since it will run, then after you get
    Steel, Lash the rope to your left and up the ladder in the north. Here,
    go south and up the ladder.

    New room, go north, and then up the ladder.

    In this room, you'll see a statue in the east side. Go around to the right
    and then up the ladder. Here, watch what happens, then use Pound on the
    pillar in the north side of the room. Then all the tiles will float. Now
    listen up. What you have to do is to Pound each of the correct tiles down,
    so just Pound them until they all connect. To turn the tiles, just step
    on the rotate left/right tiles at the top. After you're done, he'll
    present the Black Orb once more, and it'll stick it's tong out and get it!
    Then just watch what happens, and when you gain control again, go thru the
    doorway that Akafubu opened for us, then go north and down the lift. Then
    when it stops go north and keep going north and you'll see Akafubu. Just
    watch what happens, then you'll go talk to Akafubu, then leave. Weapon
    Shop here, go buy some stuff, then you're done here in this town. You'll
    need a new Psynergy to get the treasure from the Gabomba Statue. It's
    time to head back to Madra and get Piers' Ship. So go back thru Kibombo
    Mountain.

    4.167 Kibombo Mountain Revisit [GS004167]
    --------------------------------------------
    So up the three sets stairs, then go south and use Frost on the pile of
    water. Then go back and north some more stairs, and then hop across. Then
    climb the vines and you'll see a plant. If you've played the first GS,
    you'll remember the Growth Psynergy. If you didn't well, you have to play
    around with the Dijnn here a bit. Switch a Mars Dijnni with a Venus one,
    then Felix should have it. So use Growth on it, then climb up. Then save
    and prepare to get your new Dijnni. Read in the Dijnn section on how to
    defeat it.

    After you defeat it, climb down and hop back arcoss the ice pillar. Then
    head north, up the stairs then east. Then from here just continue the path
    and exit. When you hit the World Map agian, head to the Gondowan Cliffs

    4.168 Gondowan Cliffs Revisit [GS004168]
    --------------------------------------------
    So follow the path and across the rope. Then go south down the vines, then
    south again then climb up the vines. Jump across, go north then down the
    vines and go south. Down the vines and the floating tiles. Go thru this
    then up the vines and go east and up those vines then Lash the rope. Down
    the vines then down the slide and head northeast. You'll be near the
    entrance, leave the area, so that you are in the world map again, then
    enter back. You'll see why later. Now use Frost on the water. Go south a
    bit then climb up the vines and go west across the ice pillar then up.
    After climb the vines and climb again then go south and get a Laughing
    Fungus. Reach back and climb up the vines and up again then go west and
    climb down. Then go northwest a bit and use Frost on the water there. Go
    north and climb up the vine and back south and hop across the ice pillar.
    Now slide down the slide you see, then you'll see a next slide, don't go
    down this one, instead go southeast and you'll find Healing Fungus. Now
    that you got it go back and slide down that slide and let's get out of
    here! Because you left the area earlier, you can now use Retreat to leave,
    less work LOL . Assuming you're out, head back to Madra.

    ____________________
    /4.17 Indra Continent\ [GS004170]
    --------------------------------------

    4.171 Madra Revisit [GS004171]
    ----------------------------------
    Assuming you know how to get here, once you do get here, go and talk to
    the major and elder in their house. On the way there, you'll see Menardi's
    sister Karst, you can talk to her, and have a short talk there. After
    talking to the major, leave, then he'll stop you and give you Cyclone
    Chip. Then Karst will have a talk with you. After that's done, go to the
    house just southeast of where you are. Go up stairs to find a Mars Dijnni,
    then talk to the old man and give him Healing Mushroom. You'll then get
    Char. Now go to the east side of the town and down to the Catacombs.

    4.172 Madra Catacombs [GS004172]
    ------------------------------------
    So go down the ladder to the next area. Then go south and west then into
    the next area. Then here, go west then south and down the ladder to the
    door which wouldn't open before. Use Reveal near the door (to the right)
    and you'll see a button or what we call a switch. Press that and go in and
    go north, then west. You'll see water, use Frost on it, then continuing
    from there to the east and you'll see a pillar with vine, push that to the
    right and before climbing it, go south and get an Apple. Then go east from
    there and Move the pillar to the right. Now go back and climb the pillar
    with vines then hop across. From here, go east, then keep going and right
    before the vines go south, then keep hoping east. Just follow the path
    from here and you'll see the last pillar you pushed. Hop across and Lash
    the rope. Slide down then go west, jump across the ice pillar and keep
    going west and into the building.

    Inside, go into the left door, you'll see a bookshelf with a chest on top.
    Go up and from one space away from it use Tremor to make the chest drop
    below. Now go out of the building and head south along the ledge. Keep
    going until you see vines, where you'll climb down and get Mist Potion.
    Climb back up and go east to slide down. Then go around the wall and head
    west then north into the lower level of the building.

    Inside, go north and thru the door, then get the Ruin Key from the chest.
    Go to the right and thru the door to the next area. Then from there go
    north and down the first stairs you see. Huge redish door here, go up and
    use the Ruin Key on it to make it open. Go north and get Moloch summon
    then now you're done here so exit with Retreat or something.

    Now since you have the Black Crystal, you can sail Pier's ship. So head
    to his ship. If you don't know where it is, just head back to Dehkan
    Plateau, hopefully you'll have better memory than me since I can't
    remember how to get back! Well there is always the map.

    When you exit Madra, a few thiefs will catch you. So you'll have to
    battle them. The Bandit has less than 350 HP, so I will not consider him
    a boss. After you beat them, they'll drop Golden Boots and jet. Pick those
    up and give them to someone with low agility, I gave it to Felix lol. It
    should be a very good item at this point of the game, since the only boots
    available to you is the Leather and Safety ones. So continuing, head to
    the ship near Dehkan Plateau.

    4.173 East Indra Shore [GS004173]
    -------------------------------------
    Here you'll find the ship, Pier's ship to be exact. Go to the west of the
    ship, then use Frost on the water. Head up the plant, and hop across the
    ice pillar. Check the wooden box on the left side to get a Cookie. Go back
    down the plant, and then make your way south then east. There will be
    rocks, but they shouldn't give you much of a problem. You might get stuck
    near the corner of the water, if you do, you're suppost to go to the upper
    side of the water and you can go east from there. Go up the ladder, then
    head towards the door you see. Piers will open the door, then he'll tell
    you that you'll need to head to the bottom to power the ship. So go into
    the ship.

    4.174 Lemurian Ship [GS004174]
    ----------------------------------
    Pretty nice ship if you ask me. Once you get inside, you'll see tables and
    other items inside. Go west and thru the door in the upper north of the
    ship and into the next room. Go west and you'll see a blue object. It's
    actually an Aqua Jelly. They all have around 230 HP, and you'll have to
    defeat quite a few thru out this ship. So go and kill this one. Then go
    south, and down the ladder and kill this one. Use Frost one the water
    after, then climb back up the ladder, hop across and get the Potion from
    the chest. Then continue and down the ladder.

    This floor, follow the path, and you'll see a bunch of Aqua Jellys, keep
    going east and thru the door there. Keep and thru the next door to the
    room after that. You'll see a bunch of them here too. Kill the bottom two,
    then use Frost on the water, then move the box to the middle of the two
    ice pillars, then go back up the ladder and hop across. You can kill them
    all if you want, if I didn't since I'm lazy. Then after you hop across,
    go south thru the door, then go west and Move the box down. Then go east
    to the next room.

    Here, there are a few more choices. Go north to the upper ladder, then
    kill the Jelly there, use Frost then hop across. Down the ladder, defeat
    this one and Frost that. Go north and Move the box once west then once
    south. Then go back near the door and climb down that ladder, kill and
    Frost, then hop across. Down the ladder, find the Jelly then kill and
    Frost. Then from here go north and kill and Frost again. Now time to head
    back and jump all the ice pillars you have created. Then follow the path
    and down the ladder and kill that one then Frost that one. Now you can go
    back and continue to the next area by hopping the one you last created.

    Once you enter, the Jelly will flee. Go and defeat it and Frost. Then
    head back up and across the bridge to the next area. Here, just go west to
    the next area.

    Heal up, then save. Head to the middle and fight the Jelly. They'll all
    come together and form a huge Jelly. Go to my boss section for details.
    After defeating it, the room will be filled with water. Can't reach the
    chest yet, we'll come back for it later. Now go northwest and thru the
    door. Then west to the next area, then south and down the ladder.

    Here, you'll see a statue with water and one without. Push the one without
    to the middle. Then use Douse and fill it with water. The door in the
    north will open, so go thru. Just follow the path here to the next area.

    Here's it, you'll see an auto squence. The ship will then be powered, and
    after a bit more, you'll get to go where EVER you want!

    4.18 World Tour [GS004180]
    ------------------------------
    So with your new ship, you might want to do some exploring, so do that if
    you want. After that, this walkthru will take you to Kibombo since you'll
    want to get that black magic from the Gabomba Statue. So from where you
    are, go around Indra continent, then into the gulf between Gondowan and
    Indra. Find the open on the river near the island in the middle. West
    Indra Islet is on the island, not much you can do here from now. So find
    an opening and head in, then get off your ship by pressing "A". Then head
    to Kibombo. Once in Kibombo, head to the Gabomba. Here, head back to
    where the Black cystal WAS, then down the stairs.

    4.181 Gabomba Catacombs [GS004181]
    --------------------------------------
    First step of your tour. This will be a long journey, but we have to start
    somewhere! So now you in the catacombs, go south and down the ladder. Go
    west a bit and make your way thru that tiny path between the rocks. When
    you can go no further, use Cyclone and you'll drop to the below. If you
    can't find the area, it's very near the ladder, you can still see the
    ladder from where you are suppost to be, hope that gives some clue. When
    you are below, go and battle the Dijnni, once you get it, go south and
    slide down the slide. Then south and up the ladder and follow the path
    then up the stairs.

    Here, slide down, then from where you are go west to the grass there,
    then use Cyclone and get pull down below again. Go west and follow the
    path there, then go east and thru the hole. Go north to find grass here,
    use Cyclone and get Mint from the ground, then go north and down the
    ladder then head south. Cyclone the grass you'll see, then Frost the
    water that you just discovered. Head back and hop across the ice pillar,
    then you'll see a circle of grass. Use Reveal this time (not Cyclone) and
    go down the stairs.

    Here in this area, go west to a river puzzle. Not too hard I would say.
    Make your way north, by this time, you should have no problems with these.
    When you're at the top, make your way west and keep going west to find
    grass. Use Cyclone on the grass to find water. Use Frost on the water.
    Now head back the way you came, right to the very begninning, then go west
    and up the ladder, hop across the pillar and up the stairs to the next
    area.

    Here, climb down the ladder you see, then follow the path and use Cyclone.
    A monster pop out, attacks you, it's actually a Mad Plant, but whatever it
    is, defeat it. Go north, up the ladder and have a talk with the Gabomba.
    Then get Tomegathericon from the Gabomba. Now you're done, you can leave
    this place (Retreat). It's time for your next destination, which will be
    Champa.

    You don't have to go there, there are numbers of places you can visit,
    like the blacksmith, who will forge your weapons, you can get there by
    going to the very east side of Osenia Continent, then sail up the river
    and keep going until you see the town of Yallam.

    4.182 Yallam [GS004182]
    ---------------------------
    Not much you can do here for now, but just to let you know that there is
    a town here. Don't buy anything, since you'll get your hands on some
    pretty nice equipment soon enuf. If you talk to the people here, many of
    them will mention a guy named Yepp, who seems pretty important since his
    name comes up many times. Who knows? Maybe he has something to do with
    your quest in the future. When you're done here, go towards Angara
    Continent, which is in the north of Gondowan Continent, and northwest of
    Indra. Once you get close, land on the beach, then go to the town which
    shouldn't be too hard to find.

    4.183 Champa [GS004183]
    ---------------------------
    Nice little town, sure not like the pirate village you were expecting huh?
    Anyway, when you enter, you'll see a girl named Feizhi chase after you,
    wanting to thank Issac for doing something for you, then give you a Golden
    Ring. Then go south and try to leave town and you'll meet up with Alex,
    for the first time. Your enemies Karst and Agatio is there too.

    Then after all that is done, go and find the town and the "3-in-1" shop to
    buy some amazing stuff. If you are rich, the Artifacts here are pretty
    powerful, but of course at a high price. Now you're done here, you now
    suppost to go to Aqua Rock, but if you go there now, you'll find that the
    entrance to Aqua Rock is blocked, therefore you can't get in. So you'll
    have to find a way to open it. Oh yea, Aqua Rock is on the island that is
    the one farest to the right, that means is the easternmost island on the
    whole world map! So either way, you are going to that island. So from
    where you are, go east, straight east until you hit the edge, you could
    stop by Sea of Time Islet on the way there, but there ain't much you can
    do there now. So keep going and then go south. Land on the beach and
    across the bridge to your next destination, the Apojii Islands.

    4.184 Apojii Islands [GS004184]
    -----------------------------------
    First, go and get yourself some of the great stuff available at the store
    here. Then after, go east then south and then west. Go up to the big blue
    water drop rock and use Douse on it. You'll see a scene with the statues
    at Aqua Rock moving back allowing you to enter.


    TBC....


    --------------------------------------------------------------------------
    5) Boss Strategies [GS050]
    --------------------------------------------------------------------------

    5.1 Chestbeaters [GS051]
    ----------------------
    Boss Number: 1
    HP: Unknown... no more than 250
    PP: Do they even got PP?
    Weakness: Unknown
    Description:
    They are the first bosses of the game. They come in a group of three.
    Even that, they shouldn't be that hard to beat. If you took your time and
    gave Felix a Long Sword, he should be doing around 20-15 damage to these
    monsters at level 5. The easy way to beat them would be to use all the
    Psynergy ability on them. Each one of the Psynergy that the characters
    have should do more than 30+ damage to all three of the Chestbeaters. So
    it shouldn't be too long until they die. But still, you should be very
    careful about the health of your party members since the attacks they
    deliver does around 30-40 to one character, so plan your attack properly.
    If all the above was done you shouldn't have too much trouble with these
    first bosses of the game.

    5.2 King Scorpion [GS052]
    -------------------------
    Boss Number: 2
    HP: Around 1000
    PP: A hundred or so...
    Weakness: Fire
    Attacks: Desert Grip (sp?) - Attacks all party members, can lower agility
    Twin Shear - Attacks one party member
    Poison Tail - Lotz of damage to one party member
    Sand Breath - Attacks two (?) party members
    Description:
    Man, this boss is tough. Sheba's Plasma will do around 50 damage to it at
    level 9. So be prepared for it. If you want a easier time you might wanna
    level up to 11 or so. Fume will do around 70, Beam does around 55. Zagan
    should be quite useful here, doing around 130+. A Venus summon will do
    around 70 damage. Atalanta won't dissapoint you either doing more than 120
    damage each time, so summon that to your advantage. Mercury summon will do
    around 60+. So those are your best bet on defeating it. Heal when you need
    to, and you should be ok. Remember, all the numbers above is base on all
    character levels 9. You get a Vial and a Scoop Gem for defeating it.

    5.3 Briggs [GS053]
    -------------------------
    Boss Number: 3
    HP: Around 1200
    PP: ?
    Weakness: Seems to be the weakest againast Fire
    Attacks: Signal Whistle - Calls another Sea Fighter
    Echo Cut (Sea Fighters') - Lot of damage.
    Description:
    This could be tough... The best way is probably to train some more before
    this battle LOL(always is). If you followed my faq and came here after
    you've done Air's Rock, this battle shouldn't be too tough. If you have
    atleast Level 13+, this battle should be a breeze. Your summons should be
    pretty effective, especially Procne, which can do which can do anywhere
    from 200-240 at level 13 if you choose Briggs to be the main target.
    Plasma will probably be the most damaging Psynergy attack that affects all
    foes. Ragnarok will be the choice of Psynergy if you're planning to take
    out Briggs fast. All your Dijnns will do more than 90+ to Briggs in battle,
    and then use your magic to kill off his crewmens even though they just keep
    coming. So your best way is to take out Briggs before going after the Sea
    Fighters.

    5.4 Aqua Hydra [GS054]
    -------------------------
    Boss Number: 4
    HP: Around 1200
    PP: ?
    Weakness: Weak againast Fire
    Attacks: Triple Chomp - Attacks one party member.
    Raging Flood - High damage attack to all members.
    Description:
    Another tough battle, I would suggest you set all your Dijnns, then enter
    the battle and unleash them all then summon. Your Venus and Mars Dijnn
    will do around 120/130+ to it at level 18. While your Jupiter and Mercury
    ones do around 100. Jenna's Flare Storm should do quite a bit, around 120.
    Summons will do some extreme damage here, numbers below: Cybele - 375,
    Thor - 625, Tiamat - 525, Boreas - 300. Just remember, they might not do
    the exact amount of damage, but that's about it. I beat him by unleashing
    all my Dijnn, then 4 summons. Get Vial for defeating it.


    --------------------------------------------------------------------------
    6) Characters [GS060]
    --------------------------------------------------------------------------

    There are many characters in the story, I'll start by naming the main ones
    that you'll get to play with.

    *Note*
    The move that is gained at each level is different depending on the class
    the character currently is, but don't worry, as long as you are that level
    and that class, you'll get the Psynergy abilities, so that means you don't
    have to gain all the Psynergy at level ups everytime. If you don't
    understand what I just said, don't worry about it LOL.

    Felix
    =====
    He's the main char of the game, the one that will probably be the strongest
    of all characters. He is a Venus adept, so give him your Venus Dijnns. He
    can use a wide range of weapons, like swords and stuff. In GS2, Felix will
    be a warrior, but you might be able to change his class so how, I'm not
    sure about it, I'll have to play around with the game a bit more. Brother
    of Jenna.

    Personal Psynergy Abilities:
    Cure
    Retreat
    Move
    Quake
    Earthquake
    Spire - Level 6
    Cure Well - Level 10
    Ragnarok - Level 12 (?)
    Quake Sphere - Level 14

    Sheba
    =====
    She's one of the main character in the game. Sheba being a Jupiter Aadept,
    she is needed in the Jupiter Lighthouse. She fell from the Mercury
    Lighthouse when it was lit, and Felix went to save her. They both ended
    up on the moving island (Idejima) and therefore they're in the second game
    to continue the quest.

    Personal Psynergy Abilities:
    Whirlwind
    Mind Read
    Ray
    Plasma - Level 8
    Impact - Level 9
    Sleep - Level 12
    Storm Ray - Level 16
    Tornado - Level 18

    Jenna
    =====
    She's one of those supporting main character of the game. She is also a
    strong fighter. A Mars Adept, travels with Felix and the crew to try and
    find a way to get back to the other continent. Sister of Felix.

    Personal Psynergy Abilities:
    Fume
    Flare
    Flare Wall
    Beam - Level 8 (?)
    Impair - Level 10
    Flare Storm - Level 18

    Piers
    =====
    You first meet him in Madra Prison, who was thought to be a Champa but
    really he's not. He's a Mercury Adept.

    Personal Psynergy Abilities:
    Frost
    Ply
    Ply Well
    Cure Poison
    Avoid
    Douse
    Diamond Dust
    Tundra
    Cool
    Restore

    Alex
    ====
    He was in the first game, he'll be the fourth character to appear in GS2.
    Shortly after the floating Idejima hit Indra continent, he'll disappear.

    Kraden
    ======
    The scholar that was from Vale (I think?). He is very wise and intelligent
    making making him a great help to the team.

    Maha
    ====
    A wise Wearwolve form human. Turned into Wearwolve permanately after
    getting the Psynergy reveal.

    Briggs
    ======
    Champa Pirate leader. He gets caught near the beginning of the game.


    --------------------------------------------------------------------------
    7) Dijnn [GS070]
    --------------------------------------------------------------------------

    In Golden Sun II: TLA there are 72 Dijnns in total. Some can only be
    gotten if you get a password from the first game (atleast that's what I
    heard). So if you want them all you can either play the first one and beat
    it yourself or you can get it from one of your friends.

    Dijnns are certainly fun to play around with. If you put a Dijnni on a
    character, not only they'll change class, but also gain new Psynergy.
    So that's good right? not exactly. The bad news is that the char's
    Psynergy will change. Yes, your char gains move, but they also loose
    moves. Equiping different element Dijnns on different chars will result
    in different Psynergy abilities. So play around with them in the game and
    have fun trying to figure out the best combos for you.

    7.1 Dijnn List [GS071]
    -------------------------------
    Name: Echo
    Type: Venus
    Ability: Attack with a double Strike.
    Location: South of Dalia
    Notes: First Dijnni you can get.

    Name: Fog
    Type: Mercury
    Ability: Blinds an enemy with Fog.
    Location: Inside Kandorean Temple Cave
    Notes: The second Dijnni you get.

    Name: Breath
    Type: Jupiter
    Ability: Restore HP quickly.
    Location: Inside Shrine of the Sea God
    Notes: The third Dijnni you can get.

    Name: Cannon
    Type: Mars
    Ability: Strike with the power of Mars.
    Location: Dehkan Plateau
    Notes: The first Mars Dijnni you can get in this game.

    Name: Iron
    Type: Venus
    Ability: Bolster the party's Defense.
    Location: West of Madra
    Notes: Second Venus Dijnni you can get. Encounter it in the wild.

    Name: Blitz
    Type: Jupiter
    Ability: Numb a foe with a lightning strike.
    Location: Yampi Desert
    Notes: Second Jupiter Dijnni you can get.

    Name: Spark
    Type: Mars
    Ability: Revive an ally with cheers of support.
    Location: Mikasalla
    Notes: Second Mars Dijnni you can get. Probably the first way to revive
    an ally other than the sanctum.

    Name: Sour
    Type: Mercury
    Ability: Reduce a foe's resistance.
    Location: Light green area north of Mikasalla
    Notes: Second Mercury Dijnni you can get. Can't really use it on an
    Mercury Adept yet. But hopefully you'll get Piers soon.

    Name: Chill
    Type: Mercury
    Ability: Strike to reduce a foe's defense.
    Location: Gondowan Continent
    Notes: Nothing special.

    Name: Kindle
    Type: Mars
    Ability: Increase all allies' attack.
    Location: Gondowan Cliffs
    Notes: Nothing special.

    Name: Spring
    Type: Mercury
    Ability: Restore HP with healing herbs.
    Location: Piers
    Notes: Nothing special.

    Name: Shade
    Type: Mercury
    Ability: Create a watery shield.
    Location: Piers
    Notes: Nothing special.


    Name: Steel
    Type: Venus
    Ability: Siphon a foe's HP with a kiss.
    Location: Gabomba Statue
    Notes: Nothing special.

    Name: Waft
    Type: Jupiter
    Ability: Calm a foe with soothing scents.
    Location: Kabombo Mountain
    Notes: Nothing special.

    Name: Char
    Type: Mars
    Ability: Paralyze foes with a strong blow.
    Location: Madra (After Kibombo)
    Notes: Nothing special.

    Name: Mud
    Type: Venus
    Ability: Slow a foe with sticky mud.
    Location: Gabomba Catacombs
    Notes: Nothing special.


    7.2 Dijnn Locations [GS072]
    ===============================

    Venus Dijnn
    -----------
    Echo - South area outside of Dalia. You'll encounter it as soon as
    you walk out of the town.
    Iron - West area outside of Madra. You need to encounter it in the
    wild.
    Steel - Gabomba Statue.
    Mud - Gabomba Catacombs.

    Mercury Dijnn
    -------------
    Fog - Inside Kandorean Temple Cave. You need Lash to reach it.
    Sour - South outside of Osenia Cavern in the lighter green area.
    Chill - Gondowan Continent, southwest of Naribwe village.
    Spring - Piers come with it.
    Shade - Piers come with this one too.

    Jupiter Dijnn
    -------------
    Breath - Inside Shrine of the Sea God.
    Blitz - Yampi Desert.
    Ether - Given by Maha.
    Waft - Kabombo Mountains.

    Mars Dijnn
    ----------
    Cannon - Inside a cave in Dehkan Plateau.
    Spark - Mikasalla.
    Kindle - Gondowan Cliffs.
    Char - Madra (Get it by giving the old couple a Healing Mushroom).

    7.3 Defeating Dijnns [GS073]
    ================================
    Venus Dijnn
    ===========
    Iron - You'll need to beat it on the first turn UNLESS when it tries
    to escape and it says that "There is no escape". It that case
    you will get another turn to defeat it making it very easy
    to beat since it only have around 200 HP. What I suggest for
    a one turn defeat is have your chars use Plasma, have Felix
    unleash Echo, then have Jenna do a Mars Summon. With some
    luck, you should be able to beat it.

    Steel - This Dijnni runs fast, it has some amazing agility. If it
    keeps running, save and restart your game and it should stop
    running. It has aroun 390 HP, so two summons will defeat it
    easy. The easiest ones to beat it is Procne and Boreas. With
    each doing more than 200 to the Dijnni. Venus is weak aganist
    Jupiter, so remember that.

    Mud - This Dijnni probably won't run. So by this time, defeating
    Dijnn should be pretty easy for you. So just use a few summons
    on it and you should defeat it pretty fast.

    Mercury Dijnn
    -------------
    Fog - You can fight this Dijnni right after you get Lash. It'll be
    the first Dijnni you get to fight. It should be no harder than
    the first boss you fought. So just hack at him and it'll be
    done in no time.

    Sour - This Dijnni will run, so make sure you defeat it quick. Not
    much is need for this battle, fairly easy. In the first turn,
    unleash ALL your summons on it, preferably Flora, Megaera,
    and Zagan. Then if you don't fall it on the first turn, use
    Ragnarok on the second and it's defeated.

    Jupiter Dijnn
    -------------
    Breath - This Dijnin is tough enough already just chasing after, but
    the developers makes it even harder by having it RUNNING
    AWAY IN BATTLE! So what you have to do is to defeat it smooth
    and quick. A good way to defeat him in two turns is to have
    both your current Dijnns on standby, meaning don't set it. As
    soon as you're in battle, have Felix use Spire on turn one and
    Jenna use a fire attack. Then use both summons on the second
    turn and boom! Congratulations!You just caught it! It'll join
    you once it's defeated.

    Blitz - This Dijnni is getting tougher to beat. Watch out for it's
    Ray attack, then can really hurt your characters if you aren't
    well prepared for this battle. I defeated it in two turns.
    Turn one: Felix normal attack, Sheba Plasma, Jenna normal
    attack. Turn two: Felix Echo, Sheba Plasma again, then Jenna
    Cannon and fell it.

    Waft - This Dijnni is not too tough. Two summons will defeat it. It's
    weak to Venus, so summon ____ on it. It has around 300-350 HP,
    which is not too much so defeat it and congrats! You got a new
    Dijnni!

    Mars Dijnn
    ----------
    Cannon - This is another tough Dijnni to get since it'll run away until
    you trap it by using Pound on a Pillar. Defeating it shouldn't
    be a problem. Just use a Mercury summon on it then unleash
    Echo, and after 2 1/2 turns it's already defeated.

    Kindle - This battle shouldn't be too hard, no harder than your battle
    with Briggs. Just use a few summons on it and it should fall
    by turn two, if it doesn't, then use Ragnarok on it to make
    it fall.
     
    .
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